Search found 403 matches

by JimmyDansbo
Thu Oct 31, 2024 10:10 am
Forum: Demoscene
Topic: Happy Halloween. Skeleton Dance.
Replies: 7
Views: 890

Re: Happy Halloween. Skeleton Dance.

I just tested by adding a manifest.json file to your zip with the following contents:
{ "manifest_version": "1.0.0", "name": "Skelly", "start_prg": "SKELLY.PRG" }

It seems to work just fine.
by JimmyDansbo
Thu Oct 31, 2024 8:07 am
Forum: Demoscene
Topic: Happy Halloween. Skeleton Dance.
Replies: 7
Views: 890

Re: Happy Halloween. Skeleton Dance.

It works nicely.
Any particular reason you don't have it start automatically in the web emulator?
by JimmyDansbo
Tue Oct 22, 2024 10:23 am
Forum: Programming
Topic: Problem: The Directive ".strz" is not supported.
Replies: 9
Views: 1120

Re: Problem: The Directive ".strz" is not supported.

I believe that Mr. 8bitguy still uses the Acme assembler.
https://sourceforge.net/projects/acme-crossass/

A lot of people, and the ROM uses the CC65 package which also has an excellent assembler, CA65
https://cc65.github.io/

I am not sure what kind of integrations exist for Visual Studio Code.
by JimmyDansbo
Sun Oct 06, 2024 6:56 am
Forum: Misc Apps
Topic: X16Speed
Replies: 0
Views: 262

X16Speed

I have previously posted the X16speed program on discord, but now it is updated so it should be able to correctly guess the speed of the Commander X16 from 1 to 20 MHz. The emulator speed can be set with the -mhz option and soon the web emulator will be able to set the speed by appending &mhz=xx...
by JimmyDansbo
Sat Oct 05, 2024 6:42 pm
Forum: Productivity Apps
Topic: cx16os
Replies: 1
Views: 428

Re: cx16os

I have created a pull request to enable cpu- type and speed options to the web emulator.
https://github.com/X16Community/x16-emulator/pull/306

Hopefully it will be accepted :)
by JimmyDansbo
Thu Sep 26, 2024 5:06 pm
Forum: Libraries and Examples
Topic: PETSCII Animation I made
Replies: 3
Views: 713

Re: PETSCII Animation I made

Very cool.

For everyones convenience, here is the Try It Now!
by JimmyDansbo
Wed Sep 25, 2024 8:56 am
Forum: CX16 General Chat
Topic: Frustrations With These Forums
Replies: 16
Views: 2349

Re: Frustrations With These Forums

Please keep in mind that both this site, documentation and system development is mostly community driven. I can only agree that it would be great if there was a single point of reference for updates and documentation. If anyone is able to help, there is plenty of work to do. Anyone is welcome to ope...
by JimmyDansbo
Tue Sep 24, 2024 3:14 pm
Forum: Libraries and Examples
Topic: PETSCII Animation I made
Replies: 3
Views: 713

Re: PETSCII Animation I made

Very cool.

Maybe it's possible to make the alien ship go both left and right ?
by JimmyDansbo
Thu Sep 12, 2024 6:41 pm
Forum: CX16 Hardware Support
Topic: Atari2SNES
Replies: 27
Views: 7579

Re: Atari2SNES

Nah...
The Uzebox is on the backburner at the moment. Real life and prior engagements are taking precedence.

I fear it will be at least a couple of months before I get to the Uzebox. At least I need to find the BOM and get the parts ordered before I can do any real work on the Uzebox.
by JimmyDansbo
Mon Sep 02, 2024 2:38 pm
Forum: Programming
Topic: Load Time & Date from .BAT to Autoboot ? TI$ TA$ in Emulator
Replies: 4
Views: 1031

Re: Load Time & Date from .BAT to Autoboot ? TI$ TA$ in Emulator

I am not sure if I am missing something, but if you start the emulator with -rtc, the TI$ and DA$ variables will be set to the values of the launching computer... I.E. the internal clock of the emulator will be set correctly.