Search found 102 matches
- Tue Sep 21, 2021 12:41 am
- Forum:
- Topic: VERA: Sprite “chunky mode”?
- Replies: 5
- Views: 1970
VERA: Sprite “chunky mode”?
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- Sat Aug 07, 2021 5:45 pm
- Forum: Murray2 CX16 Discussion Archive
- Topic: Teaching Middle School Programming
- Replies: 6
- Views: 1531
Teaching Middle School Programming
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- Thu Aug 05, 2021 6:14 pm
- Forum: Video/Podcast talk
- Topic: New community dev tool uploaded: Vera Graphics Converter
- Replies: 14
- Views: 5431
New community dev tool uploaded: Vera Graphics Converter
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- Wed Jul 28, 2021 1:41 am
- Forum:
- Topic: vpoke() for cc65
- Replies: 8
- Views: 2540
vpoke() for cc65
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- Wed Jul 28, 2021 1:27 am
- Forum:
- Topic: vpoke() for cc65
- Replies: 8
- Views: 2540
vpoke() for cc65
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- Tue Jul 27, 2021 12:52 am
- Forum:
- Topic: Sprite and Sound APIs
- Replies: 38
- Views: 13528
Sprite and Sound APIs
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- Sun Jul 25, 2021 2:58 pm
- Forum:
- Topic: Two 6502 System
- Replies: 66
- Views: 30037
Two 6502 System
Both the SNES and Sega Genesis had sound coprocessors (the SPC700 and Z80, respectively). These were typically used to run music playback routines independently from the main processor. Additionally, several SNES games included the SA1, a secondary processor based on the 65C816.
- Fri Jul 16, 2021 7:51 pm
- Forum:
- Topic: YM2151 LFO - Does my interpretation sound right?
- Replies: 13
- Views: 3261
YM2151 LFO - Does my interpretation sound right?
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- Fri Jul 16, 2021 6:17 pm
- Forum:
- Topic: YM2151 LFO - Does my interpretation sound right?
- Replies: 13
- Views: 3261
YM2151 LFO - Does my interpretation sound right?
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- Fri Jul 09, 2021 9:54 pm
- Forum:
- Topic: Suggestions for Graphics Editor
- Replies: 16
- Views: 3529
Suggestions for Graphics Editor
If you're using an editor with a hexadecimal color entry box, an easy way to ensure that a particular color will display properly on the X16 is to look at the contents of this box. If each pair of hexadecimal digits is the same (e.g. 00dd55), the color can be represented in 12-bit RGB.