Search found 102 matches
- Thu Feb 13, 2025 12:01 am
- Forum: Audio Apps
- Topic: Synthesizer Demo
- Replies: 8
- Views: 12342
Re: Synthesizer Demo
On my X16's screen/hardware, the letters on the white keys don't show up. They work fine, just I only realized they were even there because of your screenshot. The keys on the black keys are visible fine, just not on the white keys (for me at least). I just uploaded updated version with letter on w...
- Mon Feb 10, 2025 9:19 pm
- Forum: Audio Apps
- Topic: Synthesizer Demo
- Replies: 8
- Views: 12342
Re: Synthesizer Demo
Wow, and something I just noticed: with the (expensive) WASD Keyboard, I can type all the keys I want for the Synth. But on the standard Perixx keyboard, I can only press a few different key combinations. You're encountering Key Rollover . The WASD keyboard has N-Key rollover, and the Perixx keyboa...
- Mon Feb 10, 2025 9:17 pm
- Forum: Audio Apps
- Topic: Synthesizer Demo
- Replies: 8
- Views: 12342
Re: Synthesizer Demo
Very nice! On my X16's screen/hardware, the letters on the white keys don't show up. They work fine, just I only realized they were even there because of your screenshot. The keys on the black keys are visible fine, just not on the white keys (for me at least). Now add a record/playback button :) [...
- Mon Feb 10, 2025 2:46 am
- Forum: Audio Apps
- Topic: Synthesizer Demo
- Replies: 8
- Views: 12342
Synthesizer Demo
I wrote couple of tutorials on how to use ROM functions to program AY2151. As result I also wrote a demo for it in form of simple synth. https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDsaqCT5caHl8wj1WSiK9OEGSTPJoWuLWomRwt_NSVVrK8haHAl2b9CHqfc6aM39HVYUySDevYnkixK382Ms7RGMup6coGIQv-8CIoAX...
- Wed Feb 05, 2025 12:15 am
- Forum: Games
- Topic: Crazy Solitaire
- Replies: 7
- Views: 7903
Re: Crazy Solitaire
Thank you Daedalus,
I try to keep my code organized in any way makes sense for that particular project. It is especially important in Assembly programs where there is a lot of lines of code but at the same time it is always trying to find balance between readability of the code and performance.
I try to keep my code organized in any way makes sense for that particular project. It is especially important in Assembly programs where there is a lot of lines of code but at the same time it is always trying to find balance between readability of the code and performance.
- Sat Feb 01, 2025 5:48 am
- Forum: Programming
- Topic: VERA Tile RAM Question
- Replies: 5
- Views: 8325
Re: VERA Tile RAM Question
You might want to check some of tutorials on my blog: https://www.8bitcoding.com/p/blog-page.html I recommend you check the VERA Overview first and then depending if you want to work in BASIC or Assembly check few more in depth articles to understand concepts of TileBase and MapBase and how they are...
- Sat Feb 01, 2025 4:54 am
- Forum: Games
- Topic: Crazy Solitaire
- Replies: 7
- Views: 7903
Crazy Solitaire
After a long while I wrote another game. This time it classic Solitaire game and I pushed the graphical capabilities of Commander X16 a little bit. More about how it is done is available on my blog: https://www.8bitcoding.com/p/crazy-solitaire.html Some screenshots: https://blogger.googleusercontent...
- Sun Sep 03, 2023 5:51 pm
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3218490
Re: TilemapEd, Tilemap editor for the X16
I see you clarified it already so i don't need to add much to it. I did make a comparison of different modes in my blog posts long time ago: https://www.8bitcoding.com/p/tiles-in-assembly-i-basics.html https://www.8bitcoding.com/p/tiles-in-basic-i-mode-0-and-1.html https://www.8bitcoding.com/p/tiles...
- Sun Sep 03, 2023 12:20 am
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3218490
Re: TilemapEd, Tilemap editor for the X16
I just found this tool. Very impressive work Dacobi.
I have been playing with it for last hour or so but couldn't find one fundamental feature. Does it allow to use 1bpp modes? I couldn't find where to select foreground/background color for 16 color mode or foreground color for 256 color mode.
I have been playing with it for last hour or so but couldn't find one fundamental feature. Does it allow to use 1bpp modes? I couldn't find where to select foreground/background color for 16 color mode or foreground color for 256 color mode.
- Fri Aug 11, 2023 6:21 pm
- Forum: Guides and Tutorials
- Topic: How to write games in BASIC
- Replies: 27
- Views: 56350
Re: How to write games in BASIC
Cheers for the hard work. I ran through the snake tutorial a while back and thought it was pretty good. With the release of physical boards I've been getting interested in the X16 again. If you've gone through and updated your tutorials it sounds like it's a good time to go back through and do them...