Search found 56 matches

by StinkerB06
Sat Aug 21, 2021 3:43 am
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 314401

Change of product direction, good and bad news!

<a contenteditable="false" data-ipshover="" data-ipshover-target="<___base_url___>/index.php?/profile/97-the-8-bit-guy/&do=hovercard" data-mentionid="97" href="<___base_url___>/index.php?/profile/97-the-8-bit-guy/" rel="">@The 8-Bit Guy</a> Does the X8 have weaker video hardware than the X16 do...
by StinkerB06
Sat Jul 24, 2021 1:29 am
Forum: Official Announcements
Topic: Prototype #3 - Parts have arrived and the first one has been built!
Replies: 26
Views: 15121

Prototype #3 - Parts have arrived and the first one has been built!

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by StinkerB06
Thu Jul 22, 2021 9:55 pm
Forum: Official Announcements
Topic: Prototype #3 - Parts have arrived and the first one has been built!
Replies: 26
Views: 15121

Prototype #3 - Parts have arrived and the first one has been built!


Is the specification of the V4 VERA the same as before?

by StinkerB06
Sat May 29, 2021 4:35 pm
Forum: Official Announcements
Topic: Proto #2 support in GitHub ROM, Emulator & Documentation
Replies: 78
Views: 26980

Proto #2 support in GitHub ROM, Emulator & Documentation

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by StinkerB06
Fri May 28, 2021 10:31 pm
Forum:
Topic: emptyx16: A Complete, All-in-one X16 Hardware Reference
Replies: 5
Views: 2326

emptyx16: A Complete, All-in-one X16 Hardware Reference


I don't see your document mention the default palette RAM values on reset.

by StinkerB06
Fri May 21, 2021 11:26 pm
Forum: CX16 General Chat
Topic: Why bank >= 2 in VPOKE ?
Replies: 8
Views: 4172

Why bank >= 2 in VPOKE ?

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by StinkerB06
Sun Apr 18, 2021 6:57 pm
Forum: Video/Podcast talk
Topic: New audio upload: Tiny PCM Synth
Replies: 9
Views: 3480

New audio upload: Tiny PCM Synth

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by StinkerB06
Sun Apr 11, 2021 2:29 pm
Forum: CX16 General Chat
Topic: VERA 128K
Replies: 34
Views: 15221

VERA 128K

You don't necessarily have to store all of your sprites in VRAM at once. If you only have one sprite on-screen that uses those 17 frames of animation in the screenshot you posted, just keep one of those animation frames in VRAM at a time and copy the next one from RAM to VRAM when needed. However, ...
by StinkerB06
Mon Feb 08, 2021 7:04 pm
Forum: Official Announcements
Topic: Petscii Robots port in the works
Replies: 31
Views: 13233

Petscii Robots port in the works

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by StinkerB06
Sat Feb 06, 2021 4:10 pm
Forum: Official Announcements
Topic: Petscii Robots port in the works
Replies: 31
Views: 13233

Petscii Robots port in the works

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