Search found 22 matches
- Fri Aug 20, 2021 5:40 pm
- Forum: Official Announcements
- Topic: Change of product direction, good and bad news!
- Replies: 772
- Views: 314225
Change of product direction, good and bad news!
This is frustrating news, and must be more so for the team that has invested so much in getting it to this point. <br /> <br /> I’ve been developing a game for this system since the emulator was first available. With this news, I think I will be pausing development until a real system becomes avail...
- Sat May 22, 2021 1:57 pm
- Forum: Video/Podcast talk
- Topic: New demo uploaded: STNICCC Commander X16 Demo Remake
- Replies: 19
- Views: 6684
New demo uploaded: STNICCC Commander X16 Demo Remake
That is amazing!
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Sent from my iPhone using Tapatalk
- Tue Mar 16, 2021 7:05 am
- Forum: Video/Podcast talk
- Topic: New demo uploaded: Wolfenstein 3D - raycasting demo with textures
- Replies: 103
- Views: 41381
New demo uploaded: Wolfenstein 3D - raycasting demo with textures
You have per height routines, but could you also have a per texture+height routine? You could take advantage of textures created with vertical runs of identical pixels to reduce “reads” from the texture. I’d imagine the answer is that that would use a ton of memory, but I’m wondering how much memory...
- Sun Jan 17, 2021 8:03 am
- Forum: CX16 General Chat
- Topic: How does PS2 keyboard interface work
- Replies: 14
- Views: 7166
How does PS2 keyboard interface work
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="6237" data-ipsquote-username="Lorin Millsap" data-cite="Lorin Millsap" data-ipsquote-userid="28" data-ipsquote-timestamp="1610834670"><div>One thing to note though is you should from a good coding standpoint, never attempt...
- Sat Jan 09, 2021 5:37 pm
- Forum: CX16 General Chat
- Topic: Hello! From Dumfries, Scotland
- Replies: 3
- Views: 1215
Hello! From Dumfries, Scotland
Small world!
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Sent from my iPhone using Tapatalk
- Wed Dec 02, 2020 11:23 am
- Forum:
- Topic: Commander X16 vs. Mega 65
- Replies: 136
- Views: 60860
Commander X16 vs. Mega 65
Random, disjointed thoughts... I like the simplicity of the X16 as a platform for learning and exploring assembly programming. All those boot menu options etc on the mega65 just put me off. Also the case is ugly - ew. I don't care about backwards compatibility either - it never works on the one thi...
- Mon Nov 09, 2020 12:23 pm
- Forum: X16 Bug Reporting
- Topic: More exposed keyboard interface
- Replies: 5
- Views: 3071
More exposed keyboard interface
Bumping this with a related query...
Does the keyboard scanning work in the same way as the C64? If I wanted to write my own keyboard scanning routine, would it have the same rollover issues as the C64?.. or does the X16 ROM do things its own special way?
- Wed Oct 28, 2020 11:44 am
- Forum:
- Topic: CPU meter
- Replies: 5
- Views: 2242
CPU meter
The code is a horrible, unpresentable mishmash of magic numbers and macros, but I'll do my best... This is the main wait loop which just thrashes and waits for the vbl interrupt to set a flag <blockquote class="ipsQuote" data-ipsquote=""> <div class="ipsQuote_citation"> Quote </div> <div class="ips...
- Wed Oct 28, 2020 10:15 am
- Forum:
- Topic: CPU meter
- Replies: 5
- Views: 2242
CPU meter
Been tinkering away at my game, and thought I'd spend some time adding better debug tools, so I added a CPU meter. I was getting concerned that I had no idea if my plans were going to fit into my frame budget. The screenshot shows I'm using 32% of the CPU resources available. Well worth adding beca...
- Thu Oct 08, 2020 10:05 am
- Forum: CX16 General Chat
- Topic: Your Social Networks?
- Replies: 11
- Views: 6213
Your Social Networks?
Twitter:
https://twitter.com/izb
Twitch: (For Commander X16 game dev streaming)
https://www.twitch.tv/budpico