Search found 211 matches
- Wed Nov 13, 2024 1:01 pm
- Forum: Demoscene
- Topic: Megascroll
- Replies: 5
- Views: 397
Re: Megascroll
This is interesting, it would be useful as a game scene transition mechanic. It appears that the image is repackaged as a "sideways" bitmap with the left side of the image as the top and the right as the bottom, then is scrolled in by streaming pixels from the bottom of the file using a &q...
- Thu Oct 24, 2024 1:29 pm
- Forum: CX16 General Chat
- Topic: Why emulate other computers on the X16?
- Replies: 8
- Views: 881
Re: Why emulate other computers on the X16?
I think the problem is engineers. We have a penchant to "Look for problems to solve." whether that problem needs to be solved or not. Some problems are "Algorithm like" and have already been solved. Implementing an already solved problem is much easier than solving an actual prob...
- Wed Oct 23, 2024 12:47 pm
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 796
Re: Problem: The Directive ".strz" is not supported.
Tony, Thanks for the correction. It is indeed the ca65 assembler doing the conversion from ASCII to PETSCII, but not "by default" per se, it's a result of using "-t cx16" directive in the cl65 command line. Unfortunately, this is how assembly programming with the x16 is usually s...
- Tue Oct 22, 2024 1:55 pm
- Forum: Programming
- Topic: Problem: The Directive ".strz" is not supported.
- Replies: 9
- Views: 796
Re: Problem: The Directive ".strz" is not supported.
Yes, as explained, the directives are in the assembler, not VSCode, the CPU, or any ROM in the X16 itself. The assembler in the cc65 suite "ca65" is the defacto standard for X16 development. I say "defacto" because there is no "official" standard, but virtually everyone...
- Sun Jun 30, 2024 10:01 pm
- Forum: Works In-Progress Discussion
- Topic: Trying to get X16PngConverter to work on Linux and macOS
- Replies: 4
- Views: 1463
Re: Trying to get X16PngConverter to work on Linux and macOS
I am kinda wondering why it's 21 MEGS long, though. What's in this thing?
- Sun Jun 30, 2024 10:00 pm
- Forum: Works In-Progress Discussion
- Topic: Trying to get X16PngConverter to work on Linux and macOS
- Replies: 4
- Views: 1463
Re: Trying to get X16PngConverter to work on Linux and macOS
Tried it with Linux Mint 21.1 Cinnamon. It seems like it works. It's a terminal program (I like that) it has an easy to use interface in that commands build up, so it's easy to start a command, check the .png for ligitness, then add commands. I like that. So I gave it a png file of a font that is 2 ...
- Fri May 24, 2024 11:43 am
- Forum: Misc Apps
- Topic: Assembly Prompt
- Replies: 4
- Views: 2601
Re: Assembly Prompt
So basically, this is a tool for learning the mnemonics of assembly? Ok! Cool! 65C02 is hard enough... then you have 65C816 with it's greatly expanded addressing modes and bank registers. Another addition would be a "reset" command that could also take an instruction mnemonic (Like LDA) or...
- Sun Feb 04, 2024 9:33 pm
- Forum: Games
- Topic: Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like
- Replies: 42
- Views: 16760
Re: Warlock's Dungeon (Alpha V1) - A Gauntlet-like for the CX16
I had found the pause key after reading the intro more carefully. I was also thrown by "Press A button" as "A" is an actual button on the controller. I realize that sounds stupid, but remember I have never seen this game before, I have no idea what keys are used. You can get thro...
- Sun Feb 04, 2024 7:47 pm
- Forum: Games
- Topic: Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like
- Replies: 42
- Views: 16760
Re: Warlock's Dungeon (Alpha V1) - A Gauntlet-like for the CX16
Is there a "pause" key? Considering that a controller is not shipped with the machine, and people with the emulator probably don't have one, the default keys (Few as they are in this case.) should be on the pause screen. I'm not targeting that at THIS game... just that it should be on any ...
- Sun Jan 07, 2024 3:26 pm
- Forum: CX16 General Chat
- Topic: Pre-Orders are Here
- Replies: 27
- Views: 245545
Re: Pre-Orders are Here
Squee! I just got emails telling me my pre order was filled and shipped! If you go back to page 1 of this thread, you can see where I put in my order.
Ooo! Gotta make space for it's new home!
Ooo! Gotta make space for it's new home!