Search found 57 matches
- Tue Mar 11, 2025 8:17 am
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
Re: AGI Interpreter February 2025 Update
The DOS and Tandy versions of AGI games are the same files (that's the whole point of an interpreter lol) except for very early versions of Kings Quest. For the DOS interpreter it just plays the first voice in the sound file. I got 3 voice sound working on the PSG. I wrote a player for AGI sounds. ...
- Mon Mar 10, 2025 9:04 am
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
Re: AGI Interpreter February 2025 Update
I seem to remember these sounds in the original Tandy version also (which had a 3-voice audio). I might be mis-remembering, but as I recall King's Quest was an "in secret" launch title for the PCjr. IBM had Sierra do NDA's even about it. Then when it launched, IBM used their typical (gray...
- Sun Mar 09, 2025 6:33 am
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
Re: AGI Interpreter February 2025 Update
However if it would make for a better demo I could swap two and three? Is that your motivation? Well, I put it this way: the AGI support on the CoCo3, they never managed audio support. So it would be nice to see that it is something an 8-bit system could pull off (via delegating to a support chip)....
- Fri Mar 07, 2025 10:39 pm
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
Re: AGI Interpreter February 2025 Update
Thanks for the update, and the screen shots - the fairy, troll, and the well!!! Good memories. Still, I want to HEAR this game, someday ^.^ (oh, we can dual X16 it, use serial card to cue another X16 to play the audio with a few command bytes :P ) Hi Xiphod, Glad I could take you back to good old d...
- Thu Feb 20, 2025 1:44 pm
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
- Sun Feb 16, 2025 8:22 am
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 15783
AGI Interpreter February 2025 Update
CommanderX16 February 2025 AGI Update I have an update regarding my CX16 AGI Interpreter. shortExport.gif Over the past few months, I have completed three major tasks: -Implementation of double buffering: The 3D effect mentioned in my previous post requires redrawing of sprites. To prevent this redr...
- Sat Nov 16, 2024 12:07 pm
- Forum: Works In-Progress Discussion
- Topic: Sierra AGI Interpreter Update November 2024
- Replies: 5
- Views: 8165
Re: Sierra AGI Interpreter Update November 2024
The engine is looking close to finished! Well done on the job! Are the views sprites or drawn to the bitmap layer? In my version I was using sprites which presents it's own challenges but I always assumed they'd be faster than a heap of pixel gets/sets. I had sound working in my unfinished implemen...
- Sun Nov 03, 2024 11:25 pm
- Forum: Works In-Progress Discussion
- Topic: Sierra AGI Interpreter Update November 2024
- Replies: 5
- Views: 8165
Re: Sierra AGI Interpreter Update November 2024
Yes, this is running on the Commander x16!desertfish wrote: ↑Sun Nov 03, 2024 12:14 pm woah, is that gif from running on the x16? This has come a long way already! Amazing job
- Sun Nov 03, 2024 5:38 am
- Forum: Works In-Progress Discussion
- Topic: Sierra AGI Interpreter Update November 2024
- Replies: 5
- Views: 8165
Sierra AGI Interpreter Update November 2024
This post is to provide an update on the Sierra AGI Interpreter I’ve been working on, which I’ve previously shared. The focus over the last three months has been on achieving a 3D effect. If you’re unfamiliar with these games, they were marketed as “3D” back in the day, though they are what we would...
- Mon Aug 26, 2024 10:47 am
- Forum: Works In-Progress Discussion
- Topic: August AGI Interpreter Update
- Replies: 0
- Views: 5254
August AGI Interpreter Update
This post is regarding my Sierra AGI interpreter for the CommanderX16 on which I have previously posted. The last big block of work focused on drawing the screen faster, reducing screen algorithm memory requirements, and drawing the priority screen. I used an algorithm by the Scanline algorithm by C...