Search found 13 matches

by Geehaf
Sun Aug 29, 2021 6:17 am
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 321853

Change of product direction, good and bad news!

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by Geehaf
Sun Aug 29, 2021 5:47 am
Forum: Official Announcements
Topic: Change of product direction, good and bad news!
Replies: 772
Views: 321853

Change of product direction, good and bad news!

I wonder if it's worth considering the x16 with a full FPGA implementation like the X8? Not sure what it would mean for the YM chip but perhaps there is already FPGA for that too. It would allow for complete "firmware" upgrades in the future and could simplify the overall design. Not sure if it wou...
by Geehaf
Thu Jan 28, 2021 10:37 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1893

VERA FX 1 Demo (FLD effect preview)

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by Geehaf
Thu Jan 28, 2021 8:12 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1893

VERA FX 1 Demo (FLD effect preview)

Thanks for the interest! It works by generating a pair of line interrupts for each visible line of tiles, then adjusting the vertical scroll position for the Tile layer accordingly based upon a sine wave pattern, i.e. the 1st line interrupt "switches on" the tile line and the 2nd "switches off" the...
by Geehaf
Tue Jan 26, 2021 3:55 am
Forum:
Topic: VERA FX 1 Demo (FLD effect preview)
Replies: 6
Views: 1893

VERA FX 1 Demo (FLD effect preview)

<em>I did publish this link on the FB group earlier but just in case you missed it</em> A very small sneak peek at one of the effects I've coded for my upcoming X16 demo: VERA.FX 1 Inspiration came from a C64 Flexible Line Distance (FLD) routine I wrote back in the 1980s! Hopefully the full demo wi...
by Geehaf
Sun Dec 13, 2020 3:25 am
Forum: CX16 Hardware Support
Topic: Ghosts'n Goblins - Resurrection
Replies: 0
Views: 1242

Ghosts'n Goblins - Resurrection

One of my fave games from the C64 days is getting a new life on the Switch - Feb 2021:   <div class="ipsEmbeddedVideo"> <div> <iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/WOuz3lQ4GPM?feature=oembed"></iframe> </div> </div>    
by Geehaf
Thu Dec 03, 2020 9:32 am
Forum: Official Announcements
Topic: First prototype mini keyboard
Replies: 38
Views: 16144

First prototype mini keyboard


Looking good. Loving your work. ?

by Geehaf
Sun Oct 04, 2020 10:08 pm
Forum:
Topic: User guide line drawings
Replies: 21
Views: 7972

User guide line drawings


Looking good!  That's one tidy power cable... ?

 

 

 

by Geehaf
Sat Aug 29, 2020 10:49 am
Forum: CX16 General Chat
Topic: G'Day from Sydney Australia
Replies: 4
Views: 1914

G'Day from Sydney Australia

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by Geehaf
Tue Jul 28, 2020 10:24 am
Forum: CX16 Hardware Support
Topic: Latest TRSE released
Replies: 0
Views: 1089

Latest TRSE released

This might be something the X16 becomes part of down the line. <u><strong>Quoting TRSE post:</strong></u> Turbo Rascal Syntax Error (TRSE) is a modern and complete IDE, compiler and toolshop for game/demo development for the Commodore 64, VIC-20, NES, Gameboy, PLUS/4, C128, PET, Atari 2600, TIKI-10...