This is a follow-up to the Understanding VERA Blog post. I integrated the VERA core into BoxLambda, an FPGA-based retro-style microcomputer project I'm working on:
https://epsilon537.github.io/boxlambda/ ... ting-vera/
Search found 29 matches
- Thu Apr 20, 2023 12:19 pm
- Forum: CX16 General Chat
- Topic: Understanding VERA
- Replies: 1
- Views: 3571
- Mon Mar 06, 2023 8:07 pm
- Forum: CX16 General Chat
- Topic: Understanding VERA
- Replies: 1
- Views: 3571
Understanding VERA
Hi all,
I've been studying VERA's implementation for my BoxLambda project and wrote a post about it: Understanding VERA.
You don need to know this stuff to be able to use VERA, but I figured some people on this forum might be interested enough to take a look 'under the hood'.
Cheers,
Epsilon.
I've been studying VERA's implementation for my BoxLambda project and wrote a post about it: Understanding VERA.
You don need to know this stuff to be able to use VERA, but I figured some people on this forum might be interested enough to take a look 'under the hood'.
Cheers,
Epsilon.
- Wed Mar 01, 2023 10:38 pm
- Forum: CX16 General Chat
- Topic: Sprites per Scanline limits
- Replies: 3
- Views: 3241
Re: Sprites per Scanline limits
I did a couple more measurements and put the whole thing into a table:
- Tue Feb 28, 2023 5:57 pm
- Forum: CX16 General Chat
- Topic: Sprites per Scanline limits
- Replies: 3
- Views: 3241
Re: Sprites per Scanline limits
Well, what are the scanline limits for sprites when 4-bit per-pixel tile layers are in play? What about 2-bit per-pixel bitmap mode? There are lots of modes and mode combinations to measure: tile mode, bitmap mode, 8bpp sprites and/or layers, 4bpp sprites and or layers, 2bpp layers, 0-2 layers enab...
- Fri Feb 24, 2023 10:06 pm
- Forum: CX16 General Chat
- Topic: Sprites per Scanline limits
- Replies: 3
- Views: 3241
Sprites per Scanline limits
Hi all, I've been running some VERA simulations to try and get some insight into its behavior. One area I looked at is the sprites-per-scanline limit for the following configuration: - 640x480 VGA mode - Layer 0 and 1 enabled in 8bpp tile mode - 8bpp sprites These are the results I got: - Max. 43 8x...
- Mon Jul 25, 2022 7:41 pm
- Forum: Audio Apps
- Topic: BoxLambda, a retro-style FPGA based computer project using VERA
- Replies: 18
- Views: 13776
BoxLambda, a retro-style FPGA based computer project using VERA
Two BoxLambda devlog posts for the price of none: <a href="https://epsilon537.github.io/boxlambda/testing-with-verilator/" rel="external nofollow">Testing with Verilator</a> <a href="https://epsilon537.github.io/boxlambda/warnings-and-lint/" rel="external nofollow">Warnings and Verilator Lint</a>
- Mon Jul 04, 2022 9:57 am
- Forum: Audio Apps
- Topic: BoxLambda, a retro-style FPGA based computer project using VERA
- Replies: 18
- Views: 13776
BoxLambda, a retro-style FPGA based computer project using VERA
I've been working on a build system for BoxLambda:
https://epsilon537.github.io/boxlambda/make-and-bender/
- Mon Jul 04, 2022 9:56 am
- Forum: Audio Apps
- Topic: Ben Eater Style Commander X16 now mostly working
- Replies: 2
- Views: 5786
Ben Eater Style Commander X16 now mostly working
Very cool!
It looks like X16 discord is the place to be nowadays. I thought it was pretty quiet here on the forum, but when I log in to discord I'm happy to see that lots of cool things are brewing!
- Sun Jun 19, 2022 12:03 pm
- Forum: Audio Apps
- Topic: BoxLambda, a retro-style FPGA based computer project using VERA
- Replies: 18
- Views: 13776
BoxLambda, a retro-style FPGA based computer project using VERA
Another post in the BoxLambda Blog. I'm building a tiny bootstrap version of the system and bring it up on my Arty A7-35T:
https://epsilon537.github.io/boxlambda/hello-world/
- Sun Jun 12, 2022 9:01 am
- Forum: Audio Apps
- Topic: BoxLambda, a retro-style FPGA based computer project using VERA
- Replies: 18
- Views: 13776
BoxLambda, a retro-style FPGA based computer project using VERA
A new post in the BoxLambda project Blog, about the git workflow I'll be using, and my setup:
https://epsilon537.github.io/boxlambda/git-workflow-and-setup/