Search found 64 matches
- Thu May 25, 2023 10:07 am
- Forum: Rules & Policies
- Topic: Legacy Attachments (From Invision)
- Replies: 5
- Views: 10572
Re: Legacy Attachments (From Invision)
Can you do this for all the things, please? All of them, in an automatic way. Thanks.
- Thu May 25, 2023 6:05 am
- Forum: CX16 General Chat
- Topic: Adrian's Digital Basement X16 Video
- Replies: 35
- Views: 16468
Re: Adrian's Digital Basement X16 Video
Thank you, that was very helpful. The amount of knowledge has increased by 0%. Oof. Alrighty then, sorry that didn't come across as an attempt to be helpful. I guess I'll put links to the documentation in my signature so that omitting them in a post won't be quite to unhelpful in the future. Oof. I...
Re: Bad Apple
It*s a shame you're not first in line to receive a dev board.
Re: Bad Apple
I appreciate your work, keep it up bro! prog8 is really good, too!
Anything interesting you wanna share about how you did this?
Anything interesting you wanna share about how you did this?
- Wed May 24, 2023 8:52 pm
- Forum: CX16 General Chat
- Topic: Adrian's Digital Basement X16 Video
- Replies: 35
- Views: 16468
Re: Adrian's Digital Basement X16 Video
Thank you, that was very helpful. The amount of knowledge has increased by 0%.StephenHorn wrote: ↑Wed May 24, 2023 8:16 pm Well, you can always scan the relevant VERA registers to detect what mode the VERA is using for video output. I suppose you could infer "old man using a CRT" from one of the possible values.
- Wed May 24, 2023 8:02 pm
- Forum: CX16 General Chat
- Topic: Adrian's Digital Basement X16 Video
- Replies: 35
- Views: 16468
Re: Adrian's Digital Basement X16 Video
overscan.jpg Is this something that must be fixed on a game/screen layout level by reducing the area for screen content? Or can I simply look up the relevant VERA registers that I vaguely remember, write code to detect "old man using a CRT" mode and scale the whole screen down? That shoul...
- Wed May 10, 2023 12:50 pm
- Forum: Programming
- Topic: Avoiding Circular Dependencies CC65
- Replies: 10
- Views: 8547
Re: Avoiding Circular Dependencies CC65
I have a follow up question. Why don't the include guards prevent the double inclusion in my case? You're compiling two files, each of them with its own set of includes and macro definitions - they don't carry over from one .s or .c file ("translation unit") to the next. It's also wise to...
- Thu Apr 20, 2023 12:33 pm
- Forum: X16 Feature Requests
- Topic: Cartridge with SD card slot
- Replies: 1
- Views: 3773
Cartridge with SD card slot
I'm not following CX16 hardware development very closely, so I don't have all the details. Please correct any misconceptions. Apparently there's a cartridge port planned, and cartridges will be able to do things that can't be done in software alone. I propose someone make a cartridge that takes an S...
- Mon Apr 10, 2023 6:31 am
- Forum: Official Announcements
- Topic: How To: Try It Now!
- Replies: 35
- Views: 81263
Re: How To: Try It Now
(nevermind, mods - I just realized the code for the web feature is actually in the main repo. sorry)
- Sun Apr 09, 2023 8:29 am
- Forum: Official Announcements
- Topic: How To: Try It Now!
- Replies: 35
- Views: 81263
Re: How To: Try It Now
I've looked at the feature's code and have fixes for most of the issues, but I don't know what to do with them now. Let me know if anyone cares.