Search found 7 matches
- Fri Jul 12, 2024 6:21 pm
- Forum: Programming
- Topic: How do I "tick" my simulation every 17 milliseconds without a realtime clock?
- Replies: 3
- Views: 1134
How do I "tick" my simulation every 17 milliseconds without a realtime clock?
My program's simulation runs at a fixed rate of 60 times per second (16.67 milliseconds per tick, later changed to 17 milliseconds due to a lack of floating point number support). On a system with a real-time clock, this worked perfectly fine, using the following code: while (game->isRunning) { if (...
- Tue Oct 24, 2023 2:45 pm
- Forum: Programming
- Topic: Creating a disk image which can be written to an SD card and loaded on the X16
- Replies: 4
- Views: 1204
Re: Creating a disk image which can be written to an SD card and loaded on the X16
UPDATE:
This has been resolved at https://apple.stackexchange.com/questio ... -line-tool
This has been resolved at https://apple.stackexchange.com/questio ... -line-tool
- Tue Oct 24, 2023 2:41 pm
- Forum: Guides and Tutorials
- Topic: How to load a game?
- Replies: 7
- Views: 20728
- Tue Oct 24, 2023 2:39 pm
- Forum: X16 Software Support
- Topic: What is this screen?
- Replies: 2
- Views: 3897
What is this screen?
I have this function: void (*jumpPtr)(void) = (void (*)())0x8001; And before you ask how this works, I don't know either. All I know is that it's supposed to jump to $8001 in memory. When I make a program that calls this function and run it in the emulator, it gives me this screen: Screenshot 2023-1...
- Tue Oct 24, 2023 2:28 pm
- Forum: Programming
- Topic: Some Silly Eye Candy: FIREWORKS
- Replies: 5
- Views: 1858
Re: Some Silly Eye Candy: FIREWORKS
Is it meant to run faster? When I run it in the emulator it's too slow to be a convincing firework effect.
- Tue Oct 24, 2023 2:02 pm
- Forum: Programming
- Topic: Bootstrapping programs (programception)
- Replies: 3
- Views: 1274
Bootstrapping programs (programception)
I have a program which consists of multiple other programs. I want to be able to run one of the programs, and then that program can run other programs. Here is a stripped-down example of what I'm trying to do: // The loader executable void jumpToExecutable() { // TODO: jump to other executable in me...
- Tue Oct 24, 2023 12:04 am
- Forum: Programming
- Topic: Creating a disk image which can be written to an SD card and loaded on the X16
- Replies: 4
- Views: 1204
Creating a disk image which can be written to an SD card and loaded on the X16
I'm making a very large program for the Commander X16 that runs off of an SD card and stores user data on it. I'm testing it in the emulator, using the -sdcard input. How do I make a disk image (.img file format) that can be written to an SD card or loaded through the emulator using command-line too...