Search found 8 matches

by catmeow72
Thu Jan 11, 2024 5:31 pm
Forum: Emulation, PC Connectivity, Networking
Topic: x16emu ported to Haiku
Replies: 8
Views: 108307

Re: x16emu ported to Haiku

One more way I can use Haiku now! :D
by catmeow72
Sun Dec 24, 2023 1:29 am
Forum: Games
Topic: Snake X16
Replies: 1
Views: 37022

Snake X16

This is a clone of Snake for the Commander X16. It features music, a moving logo, and of course, Snake gameplay. Now with a launcher thumbnail! Controls: Gamepad /Keyboard : Action Start /Enter : Pause/Resume, or play, or exit menu A /X : Select menu option: DPAD /Arrow keys : Select menu item, chan...
by catmeow72
Sun Dec 03, 2023 5:08 am
Forum: Graphics Apps
Topic: BMX file viewer for the X16
Replies: 0
Views: 30130

BMX file viewer for the X16

This program views images made with the BMX format for the Commander X16.
For some reason Try It Now just crashes to monitor until you reset the machine, then it works, so I've removed it for now.
Screenshots:
rainbow.png
rainbow.png (60.22 KiB) Viewed 30130 times
testbmx1.png
testbmx1.png (30.64 KiB) Viewed 30130 times
catbmx.png
catbmx.png (87.83 KiB) Viewed 30130 times
Download:
dist.zip
(329.56 KiB) Downloaded 1029 times
#R46
by catmeow72
Sat Nov 18, 2023 9:45 pm
Forum: Demoscene
Topic: Animated rainbow text demo
Replies: 3
Views: 4330

Re: Animated rainbow text demo

Sorry, forgot that the zip command on Linux doesn't recurse into directories by default.
by catmeow72
Mon Nov 13, 2023 1:33 am
Forum: Demoscene
Topic: Animated rainbow text demo
Replies: 3
Views: 4330

Animated rainbow text demo

This is a demo showing rainbow text in which the hue is shifted every frame to create an animation. This demonstrates real-time palette modification on the VERA. This was my first Assembly program, which was ported from C. Version 2: Use CINT to restore state, rather than manually screenshot.png Sou...
by catmeow72
Mon Oct 30, 2023 9:41 pm
Forum: Works In-Progress Discussion
Topic: Conway's Game of Life in C, need help with optimizing
Replies: 8
Views: 7023

Re: Conway's Game of Life in C, need help with optimizing

I managed to get the simulation running at 1 generation/sec with a 20x20 grid, as long as the GUI doesn't run between generations.
by catmeow72
Mon Oct 30, 2023 7:15 pm
Forum: Works In-Progress Discussion
Topic: Conway's Game of Life in C, need help with optimizing
Replies: 8
Views: 7023

Re: Conway's Game of Life in C, need help with optimizing

I'm pretty much using the best datatype anyways for the cells (a byte) - If I make the data type 1 bit and pack the bits it seems to slow down due to extra processing required to process individual bits, not affecting other parts of the bytes. 1 byte is the smallest it can be without adding extra pr...
by catmeow72
Mon Oct 30, 2023 5:44 pm
Forum: Works In-Progress Discussion
Topic: Conway's Game of Life in C, need help with optimizing
Replies: 8
Views: 7023

Conway's Game of Life in C, need help with optimizing

I've made an implementation of Conway's Game of Life for the Commander X16, but it is quite slow, even with a small 20x20 board that doesn't make use of the entire usable space. The source code is at https://complecwaft.com/catmeow/lifex16 , and I would like some suggestions as to how to optimize it...