Did you use SEI before getting the values? If I understand correctly, you need to use SEI before, and CLI afterwards.
Search found 51 matches
- Wed Mar 19, 2025 11:56 pm
- Forum: Libraries and Examples
- Topic: Timing how long something takes
- Replies: 13
- Views: 14173
- Wed Mar 19, 2025 5:48 am
- Forum: CX16 General Chat
- Topic: FAQ Update for Gen-2 aka "CX16GS" system
- Replies: 69
- Views: 26813
Re: FAQ Update for Gen-2 aka "CX16GS" system
My 2c on the "yet another system" problem (I say this as someone who genuinely wants the CX16 to succeed...): The Commander X16's only "marketing" so to speak was through the 8-bit guy's Youtube channel. David appears to have lost interest in promoting it what with the arcade and...
- Tue Mar 11, 2025 5:41 am
- Forum: X16 Software Support
- Topic: PC/MS DOS emulator?
- Replies: 23
- Views: 28355
Re: PC/MS DOS emulator?
This guy got Linux (sort of) running on an NES:
https://www.youtube.com/watch?v=OooHTDMUSGY
https://www.youtube.com/watch?v=OooHTDMUSGY
- Tue Mar 11, 2025 5:38 am
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 14894
Re: AGI Interpreter February 2025 Update
The DOS and Tandy versions of AGI games are the same files (that's the whole point of an interpreter lol) except for very early versions of Kings Quest. For the DOS interpreter it just plays the first voice in the sound file. I got 3 voice sound working on the PSG. I wrote a player for AGI sounds. I...
- Fri Mar 07, 2025 11:36 pm
- Forum: Works In-Progress Discussion
- Topic: AGI Interpreter February 2025 Update
- Replies: 14
- Views: 14894
Re: AGI Interpreter February 2025 Update
Thanks for the update, and the screen shots - the fairy, troll, and the well!!! Good memories. Still, I want to HEAR this game, someday ^.^ (oh, we can dual X16 it, use serial card to cue another X16 to play the audio with a few command bytes :P ) The PSG is perfect for playing AGI sounds - I got i...
- Mon Feb 24, 2025 7:25 am
- Forum: Works In-Progress Discussion
- Topic: Another World (Out of this World) port for the CX16
- Replies: 21
- Views: 26901
Re: Another World (Out of this World) port for the CX16
Hi Everyone another update for those following along. I tried implementing the pseudo 4-channel mixing method for pcm audio (play 4x 11025hz samples at 44100hz). Unfortunately it did not work. I mean I got it working, but the game uses frequency shifts to change the pitch of sounds, which is not ent...
- Sat Feb 22, 2025 11:14 pm
- Forum: CX16 General Chat
- Topic: New CX16 support for Ozmoo 14
- Replies: 12
- Views: 17064
- Mon Feb 10, 2025 10:56 pm
- Forum: Works In-Progress Discussion
- Topic: Another World (Out of this World) port for the CX16
- Replies: 21
- Views: 26901
Re: Another World (Out of this World) port for the CX16
How About Making Another World Songs And Sounds YM2151/YM2164, VERA PSG And PCM Hey not exactly sure what you mean there, but I considered using the YM2151 and ripping the tracks from the Megadrive version, however there was a suggestion by badmai earlier in this thread offering a way to use PCM au...
- Sun Feb 02, 2025 8:06 pm
- Forum: Works In-Progress Discussion
- Topic: Another World (Out of this World) port for the CX16
- Replies: 21
- Views: 26901
Re: Another World (Out of this World) port for the CX16
Thanks for compliments - it keeps me motivated :) Do you mean my desktop or the game resolution? I'm using the gif recorder from the emulator. I don't actually own a CX16 yet. The original game was 320x200 on the Amiga. It's the same res on the MS-DOS version (where my assets come from). The CX16 ve...
- Sun Feb 02, 2025 10:21 am
- Forum: Works In-Progress Discussion
- Topic: Another World (Out of this World) port for the CX16
- Replies: 21
- Views: 26901
Re: Another World (Out of this World) port for the CX16
Hi Everyone, another little update. Things have been going slow but I have definitely made some great progress... GRAPHICS Re-wrote the graphics renderer (again). I think this will be the final version of the polygon renderer. It still doesn't use the VERA FX line helper, but I've run out of energy ...