Search found 10 matches

by fredrik
Thu Apr 25, 2024 7:52 am
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 4
Views: 586

Re: New CX16 support for Ozmoo 14

Sorry for the late reply, I didn't get a notification and didn't see your post until now. The smaller file is indeed the Z-code runtime, AKA Z-code interpreter. The larger file is the Z-code program, i.e. the actual game. It's not actually compressed, but it uses the Z-code format which is quite com...
by fredrik
Wed Apr 17, 2024 7:01 pm
Forum: CX16 General Chat
Topic: New CX16 support for Ozmoo 14
Replies: 4
Views: 586

Re: New CX16 support for Ozmoo 14

New version 14.17 released today, fixing a bug that would make games freeze when played on the latest ROM version.
by fredrik
Wed Apr 17, 2024 7:00 pm
Forum: Games
Topic: Gamebook collection
Replies: 1
Views: 416

Re: Gamebook collection

The X16 version of the collection now uses Ozmoo 14.17, eliminating a game-freezing bug.
by fredrik
Wed Apr 17, 2024 6:59 pm
Forum: Games
Topic: The Airlock Collection, a collection of text adventures
Replies: 1
Views: 514

Re: The Airlock Collection, a collection of text adventures

I have updated the collection to use the brand new Ozmoo 14.17, which fixes a bug that would make games hang on machines with the newest ROM version.
by fredrik
Sat Apr 06, 2024 11:08 am
Forum: Games
Topic: The Airlock Collection, a collection of text adventures
Replies: 1
Views: 514

The Airlock Collection, a collection of text adventures

PunyJam#3 was a game jam held in 2023: https://itch.io/jam/punyjam-3 I collected post-jam releases of these games, where the authors had cleaned them up, fixed things they got feedback for or just hadn't had time to do properly during the jam, and made sure the games were performant on 8-bit platfor...
by fredrik
Wed Apr 03, 2024 8:13 pm
Forum: Games
Topic: Gamebook collection
Replies: 1
Views: 416

Gamebook collection

SD Separa has converted nine classic gamebooks (AKA Choose Your Own Adventure books) to Z-code format. I have previously released a collection of these games, for use on Commodore 64, Commodore 128, Commodore Plus/4 and MEGA65. Now, there is also a version of this collection for the Commander X16. N...
by fredrik
Wed Mar 13, 2024 11:14 pm
Forum: Programming
Topic: Reading the keyboard using JSR $FFE4
Replies: 2
Views: 180

Re: Reading the keyboard using JSR $FFE4

Thanks!

This made me look in the right place. I had code that was meant to put a character on screen, but accidentally modified code instead...

Fixed this, but it's still not working properly. Will continue my investigations tomorrow.
by fredrik
Wed Mar 13, 2024 7:54 pm
Forum: Programming
Topic: Reading the keyboard using JSR $FFE4
Replies: 2
Views: 180

Reading the keyboard using JSR $FFE4

Programming on the emulator, I'm calling $ffe4 to read the keyboard, for various purposes. Most of the time I get the expected result. However, I have a routine which waits for the user to press a key. The first time $ffe4 is called, it gets 0 back. The routine then waits a while (to make a cursor f...
by fredrik
Sat Mar 02, 2024 12:33 am
Forum: Programming
Topic: Using the x16emu debugger
Replies: 2
Views: 280

Re: Using the x16emu debugger

Thanks! I have the latest release (Winnipeg). These instructions are better than the ones I found, but still not complete. I figured out I can change the value of an address with "f address value", but this isn't in the readme you iinked to. Anyway, thanks to you I now realized the bank pa...
by fredrik
Fri Mar 01, 2024 6:12 pm
Forum: Programming
Topic: Using the x16emu debugger
Replies: 2
Views: 280

Using the x16emu debugger

How do I view the contents of memory above $ffff ? If I try "M 10000" it seems I just get to look at the contents at $0000. Also, am I supposed to see mapped memory at $a000-$bfff in the debugger? The contents I see are not what I would expect, and nothing changes if I change the value in ...