Search found 10 matches
- Thu Apr 25, 2024 7:52 am
- Forum: CX16 General Chat
- Topic: New CX16 support for Ozmoo 14
- Replies: 4
- Views: 586
Re: New CX16 support for Ozmoo 14
Sorry for the late reply, I didn't get a notification and didn't see your post until now. The smaller file is indeed the Z-code runtime, AKA Z-code interpreter. The larger file is the Z-code program, i.e. the actual game. It's not actually compressed, but it uses the Z-code format which is quite com...
- Wed Apr 17, 2024 7:01 pm
- Forum: CX16 General Chat
- Topic: New CX16 support for Ozmoo 14
- Replies: 4
- Views: 586
Re: New CX16 support for Ozmoo 14
New version 14.17 released today, fixing a bug that would make games freeze when played on the latest ROM version.
- Wed Apr 17, 2024 7:00 pm
- Forum: Games
- Topic: Gamebook collection
- Replies: 1
- Views: 416
Re: Gamebook collection
The X16 version of the collection now uses Ozmoo 14.17, eliminating a game-freezing bug.
- Wed Apr 17, 2024 6:59 pm
- Forum: Games
- Topic: The Airlock Collection, a collection of text adventures
- Replies: 1
- Views: 514
Re: The Airlock Collection, a collection of text adventures
I have updated the collection to use the brand new Ozmoo 14.17, which fixes a bug that would make games hang on machines with the newest ROM version.
- Sat Apr 06, 2024 11:08 am
- Forum: Games
- Topic: The Airlock Collection, a collection of text adventures
- Replies: 1
- Views: 514
The Airlock Collection, a collection of text adventures
PunyJam#3 was a game jam held in 2023: https://itch.io/jam/punyjam-3 I collected post-jam releases of these games, where the authors had cleaned them up, fixed things they got feedback for or just hadn't had time to do properly during the jam, and made sure the games were performant on 8-bit platfor...
- Wed Apr 03, 2024 8:13 pm
- Forum: Games
- Topic: Gamebook collection
- Replies: 1
- Views: 416
Gamebook collection
SD Separa has converted nine classic gamebooks (AKA Choose Your Own Adventure books) to Z-code format. I have previously released a collection of these games, for use on Commodore 64, Commodore 128, Commodore Plus/4 and MEGA65. Now, there is also a version of this collection for the Commander X16. N...
- Wed Mar 13, 2024 11:14 pm
- Forum: Programming
- Topic: Reading the keyboard using JSR $FFE4
- Replies: 2
- Views: 180
Re: Reading the keyboard using JSR $FFE4
Thanks!
This made me look in the right place. I had code that was meant to put a character on screen, but accidentally modified code instead...
Fixed this, but it's still not working properly. Will continue my investigations tomorrow.
This made me look in the right place. I had code that was meant to put a character on screen, but accidentally modified code instead...
Fixed this, but it's still not working properly. Will continue my investigations tomorrow.
- Wed Mar 13, 2024 7:54 pm
- Forum: Programming
- Topic: Reading the keyboard using JSR $FFE4
- Replies: 2
- Views: 180
Reading the keyboard using JSR $FFE4
Programming on the emulator, I'm calling $ffe4 to read the keyboard, for various purposes. Most of the time I get the expected result. However, I have a routine which waits for the user to press a key. The first time $ffe4 is called, it gets 0 back. The routine then waits a while (to make a cursor f...
- Sat Mar 02, 2024 12:33 am
- Forum: Programming
- Topic: Using the x16emu debugger
- Replies: 2
- Views: 280
Re: Using the x16emu debugger
Thanks! I have the latest release (Winnipeg). These instructions are better than the ones I found, but still not complete. I figured out I can change the value of an address with "f address value", but this isn't in the readme you iinked to. Anyway, thanks to you I now realized the bank pa...
- Fri Mar 01, 2024 6:12 pm
- Forum: Programming
- Topic: Using the x16emu debugger
- Replies: 2
- Views: 280
Using the x16emu debugger
How do I view the contents of memory above $ffff ? If I try "M 10000" it seems I just get to look at the contents at $0000. Also, am I supposed to see mapped memory at $a000-$bfff in the debugger? The contents I see are not what I would expect, and nothing changes if I change the value in ...