Search found 4 matches
- Mon Apr 29, 2024 9:08 am
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3175226
Re: TilemapEd, Tilemap editor for the X16
Hi, maybe I've missed it, but does the editor have a sprite flip function, like mirroring horizontaly or verticaly? I know that VERA supports flipping via bits, but often I find it easier logic wise to just have sprite frames for all four directions than flipping. In my case up and down look differe...
- Sun Apr 21, 2024 7:39 am
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3175226
Re: TilemapEd, Tilemap editor for the X16
VERA handles zero as transparent, ok. When porting from the C64, zero was black. So to get the effect again, we set the VERA background to black, and voilá, everything is fine. As long as you get the other layer and sprites sorted. In Tilemaped, everything that was black is now grey, as that is the ...
- Sat Apr 20, 2024 12:29 pm
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3175226
Re: TilemapEd, Tilemap editor for the X16
Thanks Dacobi, After a bit of struggeling I figured it out. I needed to adapt my thinking, then things started to make sense. I actually like the tool a lot now. Found out about the help function, and it does the trick. Animation would be nice, now that it had been mentioned. And bigger maps. I’m po...
- Sat Apr 13, 2024 10:33 am
- Forum: Development Tools
- Topic: TilemapEd, Tilemap editor for the X16
- Replies: 204
- Views: 3175226
Re: TilemapEd, Tilemap editor for the X16
Hi, thanks for making the tile editor, looks like it's just what I need handling colors, tiles, maps and sprites. I've got it to run on Windows 11 and trying to figure out how it works. Some thoughts and questions. With some struggles I created a project, 64x64 map, 16x16 4bpp tiles. Nice. I tried t...