HANGMAN thread continues in GAMES.
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This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
My thought is that I don’t care about most stuff; I’m compulsive about it for my OWN part, won a local spelling bee back in my youth, but in other people’s communication I just want clarity and only care about misspellings when they cause ambiguity.
On the other hand, in a game where the objective is to spell things, you don’t want to leave the impression that some of the puzzles might contain misspellings; that’s just frustrating to the user. And so you’re going to want to be careful about it in the user interface. Comments in the source code can be in one of the many international pidgin dialects of English for all I care but the user-facing stuff needs to be correct.
On the other hand, in a game where the objective is to spell things, you don’t want to leave the impression that some of the puzzles might contain misspellings; that’s just frustrating to the user. And so you’re going to want to be careful about it in the user interface. Comments in the source code can be in one of the many international pidgin dialects of English for all I care but the user-facing stuff needs to be correct.
- ahenry3068
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WORD UPDATE
No code right now. But copy this file over HWORDS3.DAT in the WORDS folder under HANGMAN.
I have this up to 30 words now. Previously much less. Should cut down on some of the duplicate words in the game.
I have this up to 30 words now. Previously much less. Should cut down on some of the duplicate words in the game.
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
ahenry3068:
- maybe a reminder after the intro music, you need to tap a key to continue?
- I picked the Drawing Demo and it started drawing, but crashed to the monitor around after drawing the grass
The clicks during typing your name and such is neat:) I recall that effect in one of your other demos.
- maybe a reminder after the intro music, you need to tap a key to continue?
- I picked the Drawing Demo and it started drawing, but crashed to the monitor around after drawing the grass
The clicks during typing your name and such is neat:) I recall that effect in one of your other demos.
- ahenry3068
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Re: HANGMAN. Now Playable !!(Current is last post in this thread)
I didn't crash to the monitor, the drawing demo was working for me. I'll check on hardware when I get home. I did have a really odd intermittent bug where the sun was being drawn incorrectly. Did anything draw at all before it crashed ?
- ahenry3068
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Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Make sure you BVSAVE700.BIN there. Thats probably whats causing the crash. Thats the assembly routine that does the screen save.
- ahenry3068
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Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Just verified that the proper BVSAVE700.BIN is in the folder. I don't think I've tested that feature on hardware yet.
*** LEAVING THIS FOR HISTORY'S SAKE, I CHECKED BUT.... I WAS WRONG ***
*** LEAVING THIS FOR HISTORY'S SAKE, I CHECKED BUT.... I WAS WRONG ***
Last edited by ahenry3068 on Sat Oct 28, 2023 11:40 pm, edited 1 time in total.
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Try the R45 emulator. Happened to me on both R45 emu and R45 on h/w. (can't imagine what would be different related to this between R44/R45)
Confirmed all files in same folder. Do have everything in a sub folder (i.e. @CD:/HANGMAN), not all in the root (noted in case any assumption about loading from root instead of CWD?)
After the crash, confirmed HANGDB.DAT is 0KB (instead of 75KB or so as in the original zip)
Confirmed all files in same folder. Do have everything in a sub folder (i.e. @CD:/HANGMAN), not all in the root (noted in case any assumption about loading from root instead of CWD?)
After the crash, confirmed HANGDB.DAT is 0KB (instead of 75KB or so as in the original zip)
- ahenry3068
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Re: HANGMAN. Now Playable !!(Current is last post in this thread)
I'm going to confirm I've got the correct BVSAVE700.BIN file again.
- ahenry3068
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Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Ok I downloaded my own archive and took out the BVSAVE700.BIN and diff'd it with the one I know works here.
seems to be identical.
*** THIS IS WHERE I DID A COMPLETE, JUST COMPLETE Geek,Nerd, Full of Myself. F... U.. (p). ***
I did do the download and I did copy a file over from my R45/BASIC folder. But I was actually comparing the wrong one to the wrong one !!!!!!!!!!!!!!!!!.
seems to be identical.
*** THIS IS WHERE I DID A COMPLETE, JUST COMPLETE Geek,Nerd, Full of Myself. F... U.. (p). ***
I did do the download and I did copy a file over from my R45/BASIC folder. But I was actually comparing the wrong one to the wrong one !!!!!!!!!!!!!!!!!.
Last edited by ahenry3068 on Sat Oct 28, 2023 11:26 pm, edited 1 time in total.
- ahenry3068
- Posts: 1138
- Joined: Tue Apr 04, 2023 9:57 pm
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
I'm going to update my hardware now and try again.
The one good thing that came out of my stupid mistake... I was finally sufficiently motivated to update my Hardware.
The one good thing that came out of my stupid mistake... I was finally sufficiently motivated to update my Hardware.
Last edited by ahenry3068 on Sat Oct 28, 2023 11:29 pm, edited 1 time in total.