How to use lowercase PET font?

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rje
Posts: 1263
Joined: Mon Apr 27, 2020 10:00 pm
Location: Dallas Area

How to use lowercase PET font?

Post by rje »


I'm doing something wrong.

I've got a PET font, and a VIC-20 font, both 2K and apparently representing similar PETSCII sets.

I can load either one into the X16, like this:


cbm_k_setnam("chargen-font.bin");



cbm_k_setlfs(0,8,0);



cbm_k_load(2, 0x0f800);


So far, so good.

Now when I load them, lowercase is uppercase, and uppercase are those graphic chars.  

I solve that by printing the control code to switch cases:


cbm_k_bsout(14); // to upper+lower case


HOWEVER, what that does is switch the X16 back to its built-in Commodore 64 PETSCII font.  It does not get me the PET PETSCII (or the VIC-20 PETSCII if I use that binary instead).

I'm obviously doing something wrong in a simple way.  Can someone tell me what that is?

Thanks!

SlithyMatt
Posts: 913
Joined: Tue Apr 28, 2020 2:45 am

How to use lowercase PET font?

Post by SlithyMatt »


You need to load the upper/lower versions of those fonts. Sounds like you are loading an upper/graphics font. When you use CHROUT/BSOUT to change the character set, it will always load the font in ROM.

Ed Minchau
Posts: 499
Joined: Sat Jul 11, 2020 3:30 pm

How to use lowercase PET font?

Post by Ed Minchau »


There are a couple of different fonts in ROM bank 6.  Scrolling through it now, I see lower case a starting at C408 for one character set, and lower case a starting at CB08 for a subtly different set. That second one includes a few serifs and features curly braces at CBD8 and CBE8, in the place where square brackets normally go.

So, if you want upper and lower case and curly braces, and a whole bunch of international characters instead of petscii graphics, then copy from C800-CFFF in ROM  bank 6 to 0F800-0FFFF in VRAM. Or just copy the part you probably want most, from CB08-CBF7 to either 0F808-0F8F7 (unshifted characters) or 0FC08-0FCF7 (shifted characters). Those VRAM locations are assuming you're using the default location for the tile data.

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