UI REBUILD 01: SPLASH SCREEN
First is the splash screen. It is one of the most recent additions to the game, and I *think* it's okay borderless..... except for the menu, which I think needs a border, and also needs a one-key selection scheme.
RESULT: WOW... yes the one-key selector is WORTH IT.
But I have to ask myself: do I really need an experience level? I use it to gradually introduce game controls. But... is that really necessary? Does it actually make it easier to learn the game and the game controls?
I remember where this came from... it came from a guy's blog that I read a couple months ago. He said that graduating players from the basic controls into increasingly powerful controls can be like a rewards mechanism.
It's better, in other words, than an "Advanced Mode" switch, or piles of help screens (but nothing replaces good documentation).
So then, this initial menu is to allow veteran players access to more controls, while giving beginners an easier onramp.
I guess it's justified.
![Screen Shot 2022-05-20 at 4.45.17 PM.png](<fileStore.core_Attachment>/monthly_2022_05/1362927630_ScreenShot2022-05-20at4_45_17PM.png.0be5e4d23fb6df275842bad60ed23ff8.png)