Commander X16 excitement as depicted by my Github activity
Commander X16 excitement as depicted by my Github activity
Late November is when I officially released Zsound. That was at the ultimate nadir of Commander X16's community enthusiasm level. Things had stalled out. R38 was a year and a half old. It had serious broken things about it. The community was having to build everything for R38 and for the potential R39 that never would seem to come to pass.
Then in March, @Michael Steil started merging pull requests to the repo, and we suddenly shot up to version r41 in a matter of mere weeks. Furthermore, @Wavicle got his Breadboard16 up and running and was very involved with the community members who wanted to see their projects run on real hardware. This led to the discovery and correction of a few bugs in the VERA code, read/write timing fixes for the YM2151 (quite a finnicky chip to deal with on the bus!) and most importantly of all - spearheading the efforts to resolve the long standing problems of PS/2 and SD card stability at 4MHz / 8MHz. For once, we started making real headway! You can see how much stuff I started working on in the spring. This new synergy led to renewed excitement and progress on the parts of Kevin and Dave, and now we really are able to feel excited - like there really will be a Commander X16 on people's desktops in the not-too-distant future!
Many others have been making amazing contributions to these efforts over the summer, especially @Stefan and @Jeffrey who worked tirelessly with Wavicle on getting the new PS/2 functionality ironed out in the Kernal and in the ATTiny SMC code.
The code in September was me helping David get Zsound working in PETSCII Robots for a great upgrade to the X16 version's audio aspect, and then on to my latest project, Calliope. I would probably not have ended up making Calliope were it not for the reinvigoration that's taken place this year.
Thanks, everyone!
Commander X16 excitement as depicted by my Github activity
The drums are beating.
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- Joined: Sat Jul 11, 2020 3:30 pm
Commander X16 excitement as depicted by my Github activity
I've been a busy boy this summer working on something for the X16 that has gotten really out of hand - a Duke Nukem style 3d first person shooter game engine. Yes, it's possible. This computer is going to have a ton of software available right out of the gate.
Commander X16 excitement as depicted by my Github activity
My commit levels have been at a lower level, but relatively consistent since December 2020 or so. I just seldom finish anything LOL