Seems slow lately.

Chat about anything CX16 related that doesn't fit elsewhere
kelli217
Posts: 532
Joined: Sun Jul 05, 2020 11:27 pm

Seems slow lately.

Post by kelli217 »

Hosting and/or database troubles keeping people from accessing the forum, or just a brief lull?
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StephenHorn
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Re: Seems slow lately.

Post by StephenHorn »

Probably just the lull that follows after the wave of interest from new update videos. Gen-1/developer boards aren't available for sale (yet), and the excitement has had time to die down since the supporter boards started going out.
Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
TomXP411
Posts: 1783
Joined: Tue May 19, 2020 8:49 pm

Re: Seems slow lately.

Post by TomXP411 »

Yeah, there's just nothing happening right now. Developers are getting burned out, no hardware news, and no one has gotten new boards lately.

(Which isn't quite true.. we've had some news re the case, but that was a short lived burst of interest.)
Ed Minchau
Posts: 503
Joined: Sat Jul 11, 2020 3:30 pm

Re: Seems slow lately.

Post by Ed Minchau »

I've been writing lots of code, but I really need a freeze on features and ROM. Every time the make breaking changes to the emulator, I have to get my editor working again, and write a patch for other programs. My video demos are really just tests to see if I've got my editor working correctly again. Now I've got to dig into earlier work and make changes to the way files are saved, among other things. And I've got to finish updating the META/L editor to my satisfaction, change documentation, and test test test. Then I'll start publishing stuff again.
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StephenHorn
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Re: Seems slow lately.

Post by StephenHorn »

Ed Minchau wrote: Sat Apr 22, 2023 7:10 am I've been writing lots of code, but I really need a freeze on features and ROM. Every time the make breaking changes to the emulator, I have to get my editor working again, and write a patch for other programs. My video demos are really just tests to see if I've got my editor working correctly again. Now I've got to dig into earlier work and make changes to the way files are saved, among other things. And I've got to finish updating the META/L editor to my satisfaction, change documentation, and test test test. Then I'll start publishing stuff again.
I was unaware of breaking changes going into either the emulators or the kernal... what changes have been creating problems?
Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
Johan Kårlin
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Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

Re: Seems slow lately.

Post by Johan Kårlin »

One change in R42 is that the kernal routine SAVE won’t overwrite files without a leading ”@:” in the filename anymore. This is of course correct but this change made saving high scores in my games to stop working. I actually just noticed it, took me a while to find out what the problem was.
TomXP411
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Joined: Tue May 19, 2020 8:49 pm

Re: Seems slow lately.

Post by TomXP411 »

Johan Kårlin wrote: Tue Apr 25, 2023 7:55 pm One change in R42 is that the kernal routine SAVE won’t overwrite files without a leading ”@:” in the filename anymore. This is of course correct but this change made saving high scores in my games to stop working. I actually just noticed it, took me a while to find out what the problem was.
It's actually good you caught that now, because that was an emulator "feature". The KERNAL already had overwrite protection, and your game would have failed to save the high scores on hardware. =)
Ed Minchau
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Joined: Sat Jul 11, 2020 3:30 pm

Re: Seems slow lately.

Post by Ed Minchau »

Johan Kårlin wrote: Tue Apr 25, 2023 7:55 pm One change in R42 is that the kernal routine SAVE won’t overwrite files without a leading ”@:” in the filename anymore. This is of course correct but this change made saving high scores in my games to stop working. I actually just noticed it, took me a while to find out what the problem was.
Yeah, that one got me. There's other subtle differences between the host file system and CBM. It wasn't as bad as moving the bank pointers to zero page, but still requires going through my code and changing things.
Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

Re: Seems slow lately.

Post by Johan Kårlin »

TomXP411 wrote: Tue Apr 25, 2023 8:25 pm It's actually good you caught that now, because that was an emulator "feature". The KERNAL already had overwrite protection, and your game would have failed to save the high scores on hardware. =)
You're absolutely right, I am just glad to have corrected the bug in my code.
Andrew
Posts: 3
Joined: Thu Jun 10, 2021 9:36 am

Re: Seems slow lately.

Post by Andrew »

StephenHorn wrote: Wed Apr 19, 2023 4:21 pm Probably just the lull that follows after the wave of interest from new update videos.
Yup, I gotta agree with this. As an end user who just wants to play other people's stuff on the system I don't really have much to say.

And as a programmer I know development is a slow process. I can disappear for months (if not years) on personal projects without having anything interesting to say.

I'm just quietly waiting for the board to start shipping to everyone.
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