Position sprites with 12 bits instead of 10?

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BruceMcF
Posts: 1336
Joined: Fri Jul 03, 2020 4:27 am

Position sprites with 12 bits instead of 10?

Post by BruceMcF »



On 8/31/2020 at 10:21 PM, Johan Kårlin said:




I think that’s the answer I am looking for. I see a slight possibility to make it easier for the programmer. But from a hardware perspective it comes with a price that is not really worth to pay. You really seem to know everything about both software and hardware : ).



Far from everything ... to the extent that I am anything, I am a software hand, but I am just a dabbler taking a break from my day job. There are far better programmers than I am on this site. But early last year I did follow the experiments one fellow was doing with the Gameduino, before that design was dropped, and got a bit of a handle on how the linebuffer approach differs from the framebuffers we are so used to today.

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