Bad Apple

For Scene Demos that display animations, graphics, and music. Also for tech demos of graphics capability of VERA or the audio capabilities of the PSG, FM, or PCM audio channels.
badmai
Posts: 31
Joined: Tue May 16, 2023 2:32 am

Re: Bad Apple

Post by badmai »

Bad Apple metal!

Had to reduce video resolution until I get some fast compression that works with SDCARD...
anyway, hope it works, let me know

LOAD"BAD.PRG",8
RUN

idk, if your using the CX16....you know how to do this


ba.png
ba.png (56.92 KiB) Viewed 7535 times

Try It Now! -Anyone know why this doesn't work!!!
Attachments
BAD.ZIP
(36.66 MiB) Downloaded 554 times
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desertfish
Posts: 1096
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Bad Apple

Post by desertfish »

You can't use an sdcard image in the web emulator. Just extract everything into the Zip file. Migth require a manifest.json as well
mortarm
Posts: 299
Joined: Tue May 16, 2023 6:21 pm

Re: Bad Apple

Post by mortarm »

I had never heard of "Bad Apple" before, so I thought this was most impressive.
voidstar
Posts: 494
Joined: Thu Apr 15, 2021 8:05 am

Re: Bad Apple

Post by voidstar »

Ran well here on R44 H/W - looks and sounds great! Well, the many-hands were a bit freaky :) Thanks sharing!
The 8-Bit Guy
Posts: 46
Joined: Wed Jun 17, 2020 3:26 am

Re: Bad Apple

Post by The 8-Bit Guy »

Well, I just tried this and unfortunately, it doesn't work on composite mode. Hopefully the code can be updated so it doesn't mess with that register. But I hooked up a VGA monitor and saw that it worked.

Are there any other examples of this I could show in the next update video that have a bit more realistic look to it, since I can see that the software can clearly do that part way through, just for a few seconds.
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desertfish
Posts: 1096
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Bad Apple

Post by desertfish »

The 8-Bit Guy wrote: Fri Oct 13, 2023 10:20 pm Well, I just tried this and unfortunately, it doesn't work on composite mode.
Which one did you try? The "Bad Apple metal!" one or the original one by me in the start post? My original one should work on composite mode.
badmai
Posts: 31
Joined: Tue May 16, 2023 2:32 am

Re: Bad Apple

Post by badmai »

desertfish wrote: Sun Oct 15, 2023 4:07 pm
The 8-Bit Guy wrote: Fri Oct 13, 2023 10:20 pm Well, I just tried this and unfortunately, it doesn't work on composite mode.
Which one did you try? The "Bad Apple metal!" one or the original one by me in the start post? My original one should work on composite mode.
I think he was talking about mine, sorry for the confusion, at the time I thought it was relevant since it was inspired by your original post and not worth a new thread.

@The 8-Bit Guy
I'll start a new thread with a video example, and maybe you can suggest something you can use.
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desertfish
Posts: 1096
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Bad Apple

Post by desertfish »

@badmai could be! In any case, can you share the code or algorithm that you used to mix the animation + music? It should be really simple to add composite mode support to it as well
badmai
Posts: 31
Joined: Tue May 16, 2023 2:32 am

Re: Bad Apple

Post by badmai »

desertfish wrote: Sun Oct 15, 2023 9:20 pm @badmai could be! In any case, can you share the code or algorithm that you used to mix the animation + music? It should be really simple to add composite mode support to it as well
lol, I don't remember what version I used for that one, was testing ideas using bitmap, sprites, and tiles to render video.
I'll include the code next time, it was a "spur of the moment" release that seemed to work :)
voidstar
Posts: 494
Joined: Thu Apr 15, 2021 8:05 am

Re: Bad Apple

Post by voidstar »

On the SD-card -- if no one minds -- I'll be referring to this demo as "BADMETAL" (in the folder at least), to distinguish it from the other BadApple demo. Can change that if it does bug anyone.
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