Rock Runner

User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Rock Runner

Post by desertfish »

Johan Kårlin wrote: Sun May 21, 2023 12:51 pm That’s not much. It will be interesting to take a look at the code when the game is finished.
Not sure if you've noticed but the code is available since a while. Link is in the original post.
Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

Re: Rock Runner

Post by Johan Kårlin »

No, I hadn't! It shows how prog8 makes it possible to write games effectively. Useful libraries, easy to write inline assembly. All I have done so far is pure assembler, but I will look to higher-level alternatives when I find the time. So this is interesting to take a look at.
User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Rock Runner version 1.0 released

Post by desertfish »

I have updated the original post with version 1.0 of the game. It should be fully functional and playable.
hechelion
Posts: 22
Joined: Sat Apr 29, 2023 8:22 pm

Re: Rock Runner

Post by hechelion »

EDIT: False alarm, I had a problem and I thought it was because of the emulator version, but it was because of my snap version of firefox
User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Version 1.1 uploaded

Post by desertfish »

Updated the game in the top post with version 1.1

This contains several optimizations and some bugfixes.

However there is 1 potential game-breaking bug which is related to certain tile animations like explosions.
This can't be easily fixed without redesigning the way the game does tile animations, so it will take me a while to fix that. I really want to do this though because some levels cannot be finished currently.
User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Rock Runner

Post by desertfish »

Updated the game in the first post with the most recent version.

A game breaking bug is fixed where you were sometimes unable to collect a diamond that appeared out of a butterfly explosion.
User avatar
FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: Rock Runner

Post by FredB74 »

Even if I'm not a die hard fan of Boulder Dash, this game gave me some pleasure. Great work!
User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Rock Runner

Post by desertfish »

I am glad you liked it!!

Did you run into any bugs while playing?
(Technically it's still in beta)
User avatar
FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: Rock Runner

Post by FredB74 »

desertfish wrote: Thu Jul 18, 2024 6:19 pm I am glad you liked it!!

Did you run into any bugs while playing?
(Technically it's still in beta)
Not a lot. I need to play it again and see if I face bugs. I will report bugs as soon as I find one or more.
User avatar
desertfish
Posts: 1091
Joined: Tue Aug 25, 2020 8:27 pm
Location: Netherlands

Re: Rock Runner

Post by desertfish »

I know about 1 pretty large bug; tile animations of explosions may be shown incorrectly ("pillar of flames" problem).

Fixing this requires rewriting the whole animation system, which is why I've not yet started to fix it.
Post Reply