the main issue is streaming bandwidth from the "sd-card", which is closest to real hard ware that I don't have yet
So I use the Unity Engine to process video and create the ".XAV" files
I use a compute shader to modify each frame, calculate optimal palette, diffusion and dither
*I'll just say some kind of bit plane mode would be awesome...guess too late in design for vera
![Smile :)](./images/smilies/icon_e_smile.gif)
So this a 16 color video, each frame with a new palette calculated
Future improvements:
*palette per scene to reduce color "flashes"
*optimize decompressing
.
.
Please try again if you viewed the old version, Updated 12/5/2023 with Palette Optimization
.
Try It Now!
.
.
.