I am excited to announce the release of PuchiPuchi Pro X16, a delightful application I've developed for the Commander X16 platform. PuchiPuchi, affectionately named after the Japanese term for bubble wrap, offers a digital version of this universally beloved stress-reliever. Upon launching PuchiPuchi Pro X16, you will find yourself faced with a screen full of "PuchiPuchi" bubbles. With just a simple move of your mouse and a click, you can start popping these bubbles to your heart's content.
Feel free to pop as many bubbles as you desire, immersing yourself in the joy and satisfaction it brings. When you wish to view information about the application, pressing the ESC key will bring up the details you need. To return to your bubble-popping spree, just press ESC again.
Exiting the application is just as intuitive. If you need to end your session, a long press of the right mouse button will do the trick. Alternatively, you can press the ESC key to view the information screen and then press the Q key to quit the application.
Prepare yourself for an endlessly entertaining experience with PuchiPuchi Pro X16. Enjoy the simple pleasure of popping bubble wrap in a digital form, crafted to bring a slice of joy directly to your Commander X16. Happy popping!
Try It Now!
PuchiPuchi Pro X16
PuchiPuchi Pro X16
- Attachments
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- PUCHI-1.0.zip
- (31.18 KiB) Downloaded 274 times
- desertfish
- Posts: 1092
- Joined: Tue Aug 25, 2020 8:27 pm
- Location: Netherlands
Re: PuchiPuchi Pro X16
Hehe, this is great!
No system should be without a bubble wrap application.
PLOP
No system should be without a bubble wrap application.
PLOP
- ahenry3068
- Posts: 1131
- Joined: Tue Apr 04, 2023 9:57 pm
Re: PuchiPuchi Pro X16
I'm very happy to see the .BMX file in there... What language was this written in. ? and did you use Zsound or ZSMKit for the audio
This is very cool
This is very cool
Re: PuchiPuchi Pro X16
Thank you for playing!
The program was written in Prog8. For the audio, I utilized ZSMKit. Regarding BMX, I wanted to try using a standardized image format, and it worked well for displaying 4bpp image.
The program was written in Prog8. For the audio, I utilized ZSMKit. Regarding BMX, I wanted to try using a standardized image format, and it worked well for displaying 4bpp image.
- ahenry3068
- Posts: 1131
- Joined: Tue Apr 04, 2023 9:57 pm
Re: PuchiPuchi Pro X16
I was happy to see BMX being used because it was kind of my idea to start with. Forgive me for having a little bit of an Ego to scratch..
The Zsound vs ZSMKit I was just curious about, I think ZSMKit is absolutely the right choice. I've been making good use of ZSMKit myself..
The Zsound vs ZSMKit I was just curious about, I think ZSMKit is absolutely the right choice. I've been making good use of ZSMKit myself..