Bug in X16MAZE game

All aspects of programming on the Commander X16.
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Bill Leue
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Joined: Thu Sep 08, 2022 5:52 pm

Bug in X16MAZE game

Post by Bill Leue »

I am not sure where to post this bug report. There does not appear to be a specific forum topic.

Anyway, I see what appears to be a bug in the X16MAZE game that comes on the included SD card. When I run the game with no SNES controllers attached, it works correctly using RETURN for start and Z for next. But when I plug in either SNES controller (or both), the program does not respond to pressing the START button on the controller, and it stops responding to the RETURN key as well.

I have tested the SNES controllers with other programs, and they seem to work fine.
-BIll
maikaione
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Re: Bug in X16MAZE game

Post by maikaione »

I just tested it on my system and it worked fine.

I found when I plugged in my SNES controller, the fit was super tight. Perhaps trying to seat it in more firmly?
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JimmyDansbo
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Re: Bug in X16MAZE game

Post by JimmyDansbo »

I am the developer of X16Maze.

The way it works is that both joystick 0 and 1 (keyboard and 1st gamepad) are read and combined.
If things don't work when you have a gamepad connected, it could be a bad connection or maybe your gamepad has a hanging button or similar.
I am off to work right now, but later today I will check if I can reproduce the issue on my own system.

Thanks for the report.
Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
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JimmyDansbo
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Re: Bug in X16MAZE game

Post by JimmyDansbo »

As luck would have it, my official X16 came in the door today.
I have just tested it with X16Maze and I have no issues with or without gamepad connected.
Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
mortarm
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Re: Bug in X16MAZE game

Post by mortarm »

Bill, when did you plug the pad in? This could have an effect on it's behavior.
Bill Leue
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Re: Bug in X16MAZE game

Post by Bill Leue »

It turns out the problem was with the "fake" SNES controllers I bought. Apparently their response time was too slow for the X16 and they looked to the system as if the SELECT key was always held down. So I trashed them and bought some used but tested genuine SNES controllers, and they work fine. Jimmy Dansbo, sorry for doubting your program!
-Bill
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JimmyDansbo
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Re: Bug in X16MAZE game

Post by JimmyDansbo »

Bill Leue wrote: Fri Jan 26, 2024 9:30 pm ... Jimmy Dansbo, sorry for doubting your program!
-Bill
No worries, I am just happy you found something that works for you :)
Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
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darvidanoar
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Location: Australia

Re: Bug in X16MAZE game

Post by darvidanoar »

Ah, I must have the same dodgy aftermarket controllers (that I bought because they were grey and purple and would sort of match the official case).

When I use the CONTEST.PRG program that came on the SD card, I can see that it thinks the Select key is permanently on.

Oh well. A-shopping I will go again ...

David
David aka BKD (Bee Keeper Dave)
GitHub: https://github.com/Darvidanoar/
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