On 8/11/2020 at 4:47 PM, AndyMt said:
The background is 8bpp in 320x240.
I had no idea you could create different screen resolutions other the ones provided by the SCREEN command, i.e. mode $80 320x200x256 and $81 640x480x16!
On 8/11/2020 at 4:47 PM, AndyMt said:
The background is 8bpp in 320x240.
1 hour ago, SerErris said:
Use some POKEs in the vscale and hscale registers of Vera. Both set to 64 gives you 320x240 . The depth is not dependent ... can be anything that fits into screenram.
46 minutes ago, geek504 said:
So, (monochrome SVGA) 800x600x1bpp = (800 pixels / 8 pixels-per-byte) * 600 lines = 60,000 bytes is possible?
Also, (monochrome XGA) 1024x768x1bpp = 98,304 bytes?
Also, (monochrome WXGA+) 1280x800x1bpp = 128,000 bytes?
8 hours ago, Fnord42 said:
No, have a look here: https://github.com/commanderx16/x16-docs/blob/master/VERA Programmer's Reference.md
The VERA does a fixed resolution of 640x480@60Hz, smaller resolutions are actually done via scaling.
Some gameplay changes:
Other improvements: