The Sega Dreamcast had a built in modem ? Wish I still had that system - had a keyboard too, and a web browser software was available for it eventually.
I read about the 1982 game COMMBAT, published Scott Adams (I emailed him recently and confirmed it actually existed and works). It let a TRS-80 and Apple II users play a simple game against each other, over a modem connection (or could be same-type systems also). So, it had some simple protocol to communicate plays and game-state between these two systems. Another example is SOPWITH2 around 1984 (it was IBM PC only, but worked across a serial connection).
No ethernet. I just thought it would be interesting to replicate that "heterogeneous system" connectivity, across a modem. I still have lots of physical systems and don't use emulators all that much.
Also:
These days, you have the projects with "weird size" LED screens - like say 32x4 rows. Sure, someone could do a terminal emulation that supports ANSI on that.
Then the Datapoint 2200 from 1970 was 80x16, then the TRS-80s/IBM 5100/Wang 2200 with 64x16. Not that many people are powering up pre-1977 equipment (I do) - not much selection for ANSI terminals on those anyway (since even if a terminal program were written, not many have a working tape or 8" disk to even load up any software).
Followed by 40x24 on the early Apple's (PET was 40x25), 80x25 for PC. Then finally modern GUIs let us virtualize up to any size console we want (like 200x160, or... whatever suits you).
If a modernized "smart BBS" asked for what console size to use during that connection-session, then it could render ANSI stuff accordingly to that resolution. Maybe like a "RetroTube" or "ASCIITube": You connect using the WiModem232 via a command like "ATDTsomewhere.com:1234", enter your console resolution, and it pushes content appropriate to that specified console size (similar to how YouTube is forever transcoding videos to be more appropriate to the viewers bandwidth and screen resolution) -- whether that connected client is ancient or modern. If anything, it could be a "screen saver" to play during vintage computing gatherings ? No animation per se, but a kind of "ANSI codec" to find the least amount of escape sequences to transition from one image/scene to another could be computed on the fly (by this kind of "smart BBS" server).
Revised... Not a network between these systems, but managed connections by a "smart BBS" (that handles interaction/collaboration between the connections, w.r.t. the specified console resolution of both systems involved)
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