Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like

The 8-Bit Guy
Posts: 39
Joined: Wed Jun 17, 2020 3:26 am

Re: Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like

Post by The 8-Bit Guy »

I just tried the game again. I love the way you have the composite mode screen to allow you to adjust. I wish every game (including my own) did that. By the way, it also works in RGB mode, as I've just tested.

I love how polished this game is! I will definitely be showing it off in the next update video!

But I do have a couple of bugs to report. First of all, after the game is over, it takes you back to the composite screen. I sort of feel like that should only happen once at the beginning of the game.

The second issue is, if you are in one of the bordered screen modes like 9 or 11, it doesn't setup the screen correctly. There are a couple of easy fixes for that. One workaround is to modify the autoboot.x16 to include something like SCREEN 3 in there . Alternatively, you could implement that into the game itself with something like this:

LDA #$03 CLC JSR $FF5F
mwiedmann
Posts: 69
Joined: Fri Jan 20, 2023 2:21 am
Location: New York City

Re: Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like

Post by mwiedmann »

Thanks for that. I will implement your suggestions. Bogged down with work atm (which is also coding!) but I'll jump on it as soon as I come up for air.
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