This is a release candidate so let me know about bugs and I'll get them patched up!
Try It Now!

Features:
- Over 70 levels to explore across 4 environments (forest, tundra, desert, underworld)
- Find scuba gear and explore underwater!
- 25 unique enemies
- Unique soundtrack by Crisps for each environment (menu includes a jukebox to listen to the tunes)
- Keyboard and joypad controls
v1.2rc updates:
- Swimming improved. You can now swim in all directions with the control pad. Previously to swim up you had to use the jump button.
- There are now some "SCUBA VITAL" signs to warn you about entering an area if you don't have the scuba gear. You could get stuck without it!
- Various level fixes to prevent getting stuck in unintended areas or being unable to reach energy/gold.
- Bug fixes.
v1.1rc updates:
- Jumping now gravity based. Feels more natural. Thanks to multiple people who complained about this (MooingLemur, Crisps)
- Fixed some level bugs where you could get stuck
- Switched jump/fire buttons to better match standard SNES games (MooingLemur suggestion)
- Minor graphic fixes where some black lines were supposed to be transparent
Updates since the "alpha":
- This was my first big CX16 project and I've learned so much since then. I want to rewrite this whole thing but it plays well so some refactoring was enough to get it across the finish line.
- Rewrote the sound code to use ZSMKit. This fixed all of my sound issues and is just much better
- New sounds
- Joypad support added
- Fixed a ton of bugs and memory issues.
- Difficulty changes: the game is much easier (and more fun) now. It was too hard before.
- Pixeus now has a shield that can take 1 hit from a projectile. When you find energy his shield is replenished.
- Enemies shoot a little less often giving you a fighting chance.
- Pixeus jumps a tad higher/farther so you don't miss jumps as often