Cheat Sheet.

Chat about anything CX16 related that doesn't fit elsewhere
Post Reply
User avatar
schristis
Posts: 68
Joined: Sat Apr 08, 2023 6:28 am

Cheat Sheet.

Post by schristis »

I found an informational cheat sheet for the commodore 64 that can be mostly relevant to the X16...
I think it could be of help for anyone-one who would like to quickly read through it, as a parallel.
I also posted this on our facebook group... But I couldn't post the PDF file.....
It is 2-sided so, there is more to the PDF than the photo.

Best regards Shaun
QRG2.JPG
QRG2.JPG (172.53 KiB) Viewed 1450 times
.
Last edited by schristis on Tue Sep 17, 2024 10:59 am, edited 1 time in total.
Kalvan
Posts: 115
Joined: Mon Feb 01, 2021 10:05 pm

Re: Cheat Sheet

Post by Kalvan »

Pretty good. Just please remember that VERA has a completely different memory map for the purpose of PEEKs and POKEs, you need to take into account the HIMEM and ROM/Expansion memory tranches, and Commander X16 BASIC includes extra reserved words and syntax for things like Sprite Calls, making new YM2151/2164 FM instruments, and either linking/binding sound samples, or coding them by hand for the PCM channel.

Methinks this cheat sheet needs a few additions and revisions.
User avatar
schristis
Posts: 68
Joined: Sat Apr 08, 2023 6:28 am

Re: Cheat Sheet

Post by schristis »

Anyone could make a new one...
The PDF is actually "editable" that can be made to suit the X16 if you wanted to go that way also.
Either way..... POKE $9F2C now changes the border color, the "COLOR" command now changes background & text.
The whole sound section would have to be redone, and I would love to have a cheat-sheet for sound and the VERA; for tips & tricks..
That could be rewritten ....

I do like this sheet, as it shows commands with the printer, tape, and disk... and however backwards this sounds... one-day, that could be done too.
If it was ever done in any form ... that would be great.....
Post Reply