Open source SNES controller PCB

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danboid
Posts: 73
Joined: Sat Jan 28, 2023 2:47 am

Open source SNES controller PCB

Post by danboid »

I had been wondering what the Uzebox, SNES homebrew and X16 communities were going to do about obtaining / creating decent clone SNES pads until I found this project earlier.

https://bitbucket.org/taylormadeak/snes ... rc/master/

This is an open source hardware project aimed at providing a KiCad based schematic and board design to replace the failed or damaged PCB in a Nintendo OEM SNES/Super Famicom controller. Perfect for X16 and Uzebox enthusiasts who want to 3D print and build their own controllers!

Has anyone tested one of these with a X16 yet?

https://www.youtube.com/watch?v=25JqAw4W0M8

https://www.youtube.com/watch?v=eT32pGtv-yo

https://uzebox.org/forums/viewtopic.php?p=38497#p38497
Kalvan
Posts: 115
Joined: Mon Feb 01, 2021 10:05 pm

Re: Open source SNES controller PCB

Post by Kalvan »

Hmm...

How hard would it be to go from this to replicating the functionality of the likes of, say, the Super Advantage or the Super NES Mouse? Obviously, the Super Scope 6 and/or the Lethal Enforcers light gun would be bridges too far without a return to variable output monitor tech, but if one can bring in selective autofire and/or precise enough analog control without using up the PS/2 mouse port or a prescious expansion card slot, it opens up a whole lot of extra options at the programming and conceptual levels, and not just for games.
danboid
Posts: 73
Joined: Sat Jan 28, 2023 2:47 am

Re: Open source SNES controller PCB

Post by danboid »

I have already created an open source replacement for the Super Advantage:

https://uzebox.org/forums/viewtopic.php?t=11226

This PCB could be used as the guts for my joystick instead of butchering a SNES controller.
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