New game: Tenebra!

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Haplo
Posts: 6
Joined: Wed Oct 30, 2024 9:30 pm

New game: Tenebra!

Post by Haplo »

Hi all,

The Commander X16 version of my game Tenebra is finally ready: https://h4plo.itch.io/tenebra

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Tenebra is an atmospheric puzzle game with rogue-like aesthetics. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas.

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Move torches around, push lights on rails, find keys to doors, light up cold braziers, pass through archways that collapse behind you, find oil barrels to make your torches brighter, squeeze through cracks in broken walls, fix broken rails with a hammer, illuminate the sensors to open the exits... do whatever it takes to get out of there!

I hope you will enjoy it.
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FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: New game: Tenebra!

Post by FredB74 »

Yipee! A X16 port for one of my favorite puzzle game. After I downloaded it, I had to rename program file. It was unreadable, because you used lowercase letters. So it became TENEBRA.PRG and loading was easier.

Just don't forget to add -joy1 command line option or the game will freeze on start. For linux, I typed in a terminal emulator:

Code: Select all

x16-emu -keymap fr -joy1 -fsroot ~/jeu/X16 &
Yes, a french keyboard and ~/jeu/X16 is the root for all my X16 games.

A screenshot of the emulator:
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FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: New game: Tenebra!

Post by FredB74 »

I noticed a little bug in level 11 introduction. Unstable doorway graphics are replaced by braziers ones.

Here is a screenshot:

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On level 14 introduction, graphics for braziers are not the right one. Here is a screenshot:

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On level 16, broken rails are replaced by torchs.

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I thought it was a bug with a git based rom, but when I used the stable rom in the emulator, the bugs remain.

But it won't stop me. I finished the port, minus those little graphical bugs!

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Haplo
Posts: 6
Joined: Wed Oct 30, 2024 9:30 pm

Re: New game: Tenebra!

Post by Haplo »

Thanks, I'm not sure what went wrong there. I'll fix them.
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FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: New game: Tenebra!

Post by FredB74 »

Haplo wrote: Sun Nov 03, 2024 1:09 pm Thanks, I'm not sure what went wrong there. I'll fix them.
You're welcome for the bug reports. And I forgot to report there is a bug in level 18 introduction too. It will be simpler to verify each level introduction.
Haplo
Posts: 6
Joined: Wed Oct 30, 2024 9:30 pm

Re: New game: Tenebra!

Post by Haplo »

I'll go through all of them. A last-minute change must have caused the problem, because I had gone through all of them a few days ago.
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FredB74
Posts: 19
Joined: Wed Jul 17, 2024 9:52 am

Re: New game: Tenebra!

Post by FredB74 »

I grabbed once again your game for itch.io and this time it worked. I loaded level 11 using its code and graphics were OK.

Thanks a lot for the quick fix!

Have a good week.
Haplo
Posts: 6
Joined: Wed Oct 30, 2024 9:30 pm

Re: New game: Tenebra!

Post by Haplo »

Yes, all fixed now. Thanks for reporting the issue.
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