"Mystery of the Quiet Isle" UPDATE
"Mystery of the Quiet Isle" UPDATE
Hi all,
Drawing bug is fixed, and I've added the "only draw the hexes that have already been visited" thing.
So now you start with a blank map with no idea where anything is until you start exploring!
Next on my to-do list is to implement tracks, rivers and walls drawing routine.
The entire map is 64 x 64 hexes - 4096 hexes in total. I've managed to encode rivers, tracks and walls into 1 byte per hex, 4kB for the whole map ?
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- Posts: 292
- Joined: Wed Jun 03, 2020 11:33 am
- Location: Kalmar, Sweden
"Mystery of the Quiet Isle" UPDATE
Hi! By some reason your game came to my mind. I love the concept and your updates were interesting to follow. I know a thousand things that can become an obstacle to plans you have. But I hope you will be able to finish the game one day. Especially considering that the X16 might be finished soon. ?