Hello. Aussie geek dev here.
I had a Commodore 64c back in the day and really enjoyed it. In fact, I just sold my recent C64c, Amiga 500, Gameboy and Gameboy Advance to raise some money to buy a Commander X16. I hope it's out soon. I have my order in, at least and am very excited. I already have a SNES controller and a Lazer3D case ready for it!
I've started learning coding for the CX16 and as such have created the start of a website at Suite16.au.
As I learn I'm posting tutorials there and eventually will have a free PDF book for people to learn from. It's more of a basic guide, less of a comprehensive book.
There's already quite a few tutorials on that site for programming the Commander X16 in Prog8. I've never used Prog8 before so this looked like a good language to start with. It's certainly interesting learning a new language on a new platform, but I hope some of the tutorials may be useful to people.
I have also started programming a game called "Tomb of Anneis". It's a puzzle game loosely based on a combination of Paganitzu and Boulderdash with elements of both and my own spin on things. I recently posted a partial screenshot on my BlueSky account:
https://bsky.app/profile/waulok.au/post/3lfz63i6vsc25
I've only been working on it on and off over the last few weeks so there's lots more to do, but I'm having fun at any rate.
I created a simple exporter for Tiled to export tile numbers for a tilemap after loading in a spritesheet. I'm using it for my level data, so others may find it useful: https://github.com/WauloK/Tiled-binary- ... -extension.
Well, thanks for reading and I hope to chat with you here and on the Discord.
Small sidebar: Is it possible to change my username to look like WauloK ? I did not know at signup this would be my in-forum name. Some BBs have a login username and a viewable one
Hi from the land Down Under!
Hi from the land Down Under!
Suite16.au - Commander X16 games and tutorials
Re: Hi from the land Down Under!
Thanks for the username update!
Suite16.au - Commander X16 games and tutorials
- darvidanoar
- Posts: 22
- Joined: Wed Mar 22, 2023 7:53 pm
- Location: Australia
Re: Hi from the land Down Under!
Welcome. Another Aussie here.
I have had my X16 since January 2024 and I love it.
I haven't written any assembly since the early eighties and it definitely makes a nice change from corporate C# coding.
I have had my X16 since January 2024 and I love it.
I haven't written any assembly since the early eighties and it definitely makes a nice change from corporate C# coding.
David aka BKD (Bee Keeper Dave)
GitHub: https://github.com/Darvidanoar/
GitHub: https://github.com/Darvidanoar/
Re: Hi from the land Down Under!
Oh sweet! Aussie Aussie Aussie!
I first wrote Z80 Assembly for my Dick Smith VZ200 computer (and have made a few games for that platform in the last few years), then 6502 Assembly for my C=64. That was in the 80s-90s. I recently coded "Toxic Frenzy" for the Commodore 64 - a port of Oil Panic - in 6502 Assembly.
I wrote some Z80 code in the last few years for VZ200 games and a tool called the Multi-Platform Arcade Game Development system. I also wrote Z80 VZ200 code for the Turbo Rascal Syntax Error Pascal-like IDE. The games are on my personal Itch.io account.
My main job entails writing Regexes, Python, Lua and a bit of BASH
I first wrote Z80 Assembly for my Dick Smith VZ200 computer (and have made a few games for that platform in the last few years), then 6502 Assembly for my C=64. That was in the 80s-90s. I recently coded "Toxic Frenzy" for the Commodore 64 - a port of Oil Panic - in 6502 Assembly.
I wrote some Z80 code in the last few years for VZ200 games and a tool called the Multi-Platform Arcade Game Development system. I also wrote Z80 VZ200 code for the Turbo Rascal Syntax Error Pascal-like IDE. The games are on my personal Itch.io account.
My main job entails writing Regexes, Python, Lua and a bit of BASH
Suite16.au - Commander X16 games and tutorials