New game uploaded: Rally Speedway

All aspects of programming on the Commander X16.
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JimmyDansbo
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New game uploaded: Rally Speedway

Post by JimmyDansbo »


I have not done it personally, but my best bet is:


  • Use !pet instead of !raw and only use lowercase letter in the names in the source code


  • Ensure all your .bin files are all capital letters (i.e. TILES.BIN ...)


It has something to do with the way acme converts ascii to petscii.

When you use the !pet keyword, acme will subtract 32 from all bytes, meaning that 'a' ascii val 97 becomes 'A' ascii and petscii val 65.

Next issue is that mac and linux (and the web emulator) are case sensitive so all your filenames need to use capital letters in order for your program to load them.

 

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kliepatsch
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New game uploaded: Rally Speedway

Post by kliepatsch »


this is really well done, congrats on this game! I am getting TrackMania vibes ?

Johan Kårlin
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Location: Kalmar, Sweden

New game uploaded: Rally Speedway

Post by Johan Kårlin »


@JimmyDansbo, @Perifractic, @AndyMt

I finally solved the issue with the online emulator. Now you can play the game online with the "Try it now"-button.

It was really the most logic solution. I use the "!text" directive in my ACME source code. Filenames in capital letters both in source code and on disk. But I still have trouble understanding all differences between !text, !pet, !scr and !raw. It doesn't get any easier when Windows isn't case sensitive but Linux is.

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JimmyDansbo
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New game uploaded: Rally Speedway

Post by JimmyDansbo »


Yeah, it is a bit strange.

You can read more about acme's handling of text (read conversion tables) here:

https://sourceforge.net/p/acme-crossass/code-0/HEAD/tree/trunk/docs/AllPOs.txt#l165

Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
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kliepatsch
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New game uploaded: Rally Speedway

Post by kliepatsch »


Can anyone beat my 36.90 on "STEIL AUTOBAHN"? ? (well, I'm almost certain the @Johan Kårlin has set some decent records already?)

Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

New game uploaded: Rally Speedway

Post by Johan Kårlin »


Well done! ? Sorry to say but my record is 32.50. But that is with "High Speed" selected and using a game controller.

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JimmyDansbo
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New game uploaded: Rally Speedway

Post by JimmyDansbo »


image.thumb.png.491341ae2e7ec27f7c13fe15b07ec87c.png

High speed and keyboard

Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

New game uploaded: Rally Speedway

Post by Johan Kårlin »


I humbly bow down, didn't think that was possible. ?

By the way, I uploaded the files for making your own tracks along with some instructions on https://github.com/joolin1/x16-rally-track-editor. For now, it is very unofficial. If you have a look at, let me know if you get it to work. 

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kliepatsch
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New game uploaded: Rally Speedway

Post by kliepatsch »


ah I see, nothing goes without saying which speed (or just assume it was fast) ... ? t'was medium in my case above, need to try fast as well.

Edit, I tried


31.00.png
Johan Kårlin
Posts: 292
Joined: Wed Jun 03, 2020 11:33 am
Location: Kalmar, Sweden

New game uploaded: Rally Speedway

Post by Johan Kårlin »

Incredible, you’re the best. I have to change my code so I can drive even faster [emoji3]
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