LFSR noise control?

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StephenHorn
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LFSR noise control?

Post by StephenHorn »


I know it's a pretty big assumption that the VERA's PSG noise source will be an LFSR. But if it is an LFSR, would it be easy to re-use the pulse wave's duty cycle bits to adjust the length of the LFSR, such as from 15 bits to 7? This was useful on the Gameboy because a shorter LFSR produced a more "metallic" sounding noise effect, and it could be interesting to play with that idea further.

Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
m00dawg
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LFSR noise control?

Post by m00dawg »


I've been calling it buzz noise in other threads, but yes this would be a wonderful feature!

Author of Dreamtracker (https://www.dreamtracker.org/)
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StephenHorn
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LFSR noise control?

Post by StephenHorn »


Well, Lorin has since stated in another thread that the VERA is final and no further feature requests are being considered, so I assume this won't happen. It was a thought, though.

Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
m00dawg
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Joined: Wed Jul 08, 2020 12:41 am
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LFSR noise control?

Post by m00dawg »


Doh! Ah well.

Author of Dreamtracker (https://www.dreamtracker.org/)
Check Out My Band: https://music.victimcache.com/
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