LFSR noise control?
- StephenHorn
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LFSR noise control?
I know it's a pretty big assumption that the VERA's PSG noise source will be an LFSR. But if it is an LFSR, would it be easy to re-use the pulse wave's duty cycle bits to adjust the length of the LFSR, such as from 15 bits to 7? This was useful on the Gameboy because a shorter LFSR produced a more "metallic" sounding noise effect, and it could be interesting to play with that idea further.
Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
LFSR noise control?
I've been calling it buzz noise in other threads, but yes this would be a wonderful feature!
Author of Dreamtracker (https://www.dreamtracker.org/)
Check Out My Band: https://music.victimcache.com/
Check Out My Band: https://music.victimcache.com/
- StephenHorn
- Posts: 565
- Joined: Tue Apr 28, 2020 12:00 am
- Contact:
LFSR noise control?
Well, Lorin has since stated in another thread that the VERA is final and no further feature requests are being considered, so I assume this won't happen. It was a thought, though.
Developer for Box16, the other X16 emulator. (Box16 on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
I also accept pull requests for x16emu, the official X16 emulator. (x16-emulator on GitHub)
LFSR noise control?
Doh! Ah well.
Author of Dreamtracker (https://www.dreamtracker.org/)
Check Out My Band: https://music.victimcache.com/
Check Out My Band: https://music.victimcache.com/