Isomeric landscape on cx16?

Chat about anything CX16 related that doesn't fit elsewhere
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svenvandevelde
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Isomeric landscape on cx16?

Post by svenvandevelde »



On 6/13/2022 at 11:41 PM, Ed Minchau said:




This isn't quite the way it would be done on the X16 but is very informative:









 



I know this video ? however these days unity is the standard. And with unity one can just paste blocks like little bitmaps. But how would this be implemented using vera tiles? Including the steep edges and elevation. Million $ question ...

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svenvandevelde
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Isomeric landscape on cx16?

Post by svenvandevelde »



On 6/13/2022 at 8:04 PM, Yazwho said:




For simple isometric playfields I'd use two tile layers, one for each row of tiles.



Each tile is a graphic in a diamond shape so they can be linked as you'd imagine an isometric display would be.



The layers are then offset by half a tile, so they interlock as below.



The green tiles could include imagery that overlaps the red tiles, so you could create some pretty landscapes easily.



If you want to get fancy then you can switch the layers using line interrupts on lines that are half way through a tileset. This would mean red tiles can also be above the green.



Below are 16x16, but you could of course do 16x8 or 8x8 or use line interrupts for other smaller dimensions, depending on how you want it to look.



image.png.638fd6ba9dc26d114e0a882376854218.png



Actually, what you just highlighted seems like an interesting concept.

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Isomeric landscape on cx16?

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Isomeric landscape on cx16?

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kelli217
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Isomeric landscape on cx16?

Post by kelli217 »


Zaxxon meets Xevious... in some ways

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