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New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 1:30 pm
by JimmyDansbo

I have not done it personally, but my best bet is:


  • Use !pet instead of !raw and only use lowercase letter in the names in the source code


  • Ensure all your .bin files are all capital letters (i.e. TILES.BIN ...)


It has something to do with the way acme converts ascii to petscii.

When you use the !pet keyword, acme will subtract 32 from all bytes, meaning that 'a' ascii val 97 becomes 'A' ascii and petscii val 65.

Next issue is that mac and linux (and the web emulator) are case sensitive so all your filenames need to use capital letters in order for your program to load them.

 


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 1:38 pm
by kliepatsch

this is really well done, congrats on this game! I am getting TrackMania vibes ?


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 1:54 pm
by Johan Kårlin

@JimmyDansbo, @Perifractic, @AndyMt

I finally solved the issue with the online emulator. Now you can play the game online with the "Try it now"-button.

It was really the most logic solution. I use the "!text" directive in my ACME source code. Filenames in capital letters both in source code and on disk. But I still have trouble understanding all differences between !text, !pet, !scr and !raw. It doesn't get any easier when Windows isn't case sensitive but Linux is.


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 1:59 pm
by JimmyDansbo

Yeah, it is a bit strange.

You can read more about acme's handling of text (read conversion tables) here:

https://sourceforge.net/p/acme-crossass/code-0/HEAD/tree/trunk/docs/AllPOs.txt#l165


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 2:01 pm
by kliepatsch

Can anyone beat my 36.90 on "STEIL AUTOBAHN"? ? (well, I'm almost certain the @Johan Kårlin has set some decent records already?)


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 2:09 pm
by Johan Kårlin

Well done! ? Sorry to say but my record is 32.50. But that is with "High Speed" selected and using a game controller.


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 2:16 pm
by JimmyDansbo

image.thumb.png.491341ae2e7ec27f7c13fe15b07ec87c.png

High speed and keyboard


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 3:10 pm
by Johan Kårlin

I humbly bow down, didn't think that was possible. ?

By the way, I uploaded the files for making your own tracks along with some instructions on https://github.com/joolin1/x16-rally-track-editor. For now, it is very unofficial. If you have a look at, let me know if you get it to work. 


New game uploaded: Rally Speedway

Posted: Sun Oct 25, 2020 8:14 pm
by kliepatsch

ah I see, nothing goes without saying which speed (or just assume it was fast) ... ? t'was medium in my case above, need to try fast as well.

Edit, I tried


31.00.png

New game uploaded: Rally Speedway

Posted: Mon Oct 26, 2020 10:23 am
by Johan Kårlin
Incredible, you’re the best. I have to change my code so I can drive even faster [emoji3]