Page 2 of 2

Re: VTUI Library

Posted: Wed Dec 20, 2023 7:06 am
by JimmyDansbo
I had not noticed that it actually saves to different addresses.
When looking at the VTUI library documentation https://github.com/jimmydansbo/vtuilib? ... -save_rect , my guess is that the vtui.save_rect prototype would be something like this:
vtui.save_rect(memtype, bank, address, width, height) where
memtype: $80 for video memory, $00 for system memory
bank: VERA bank if memtype=$80
address: Address in memory to write screen content to
width, height: size of area to save.

So it seems like store_logo first save the logo to address $10000 in VRAM, then it saves the logo to address $10100 in VRAM
store_where_logo_was saves the logo to $10010 and then to $10100 in VRAM.
As the area saved is 7x7 characters x2 for color information it uses 92 or $62 bytes of memory.
store_logo saves logo to address $10000 and store_where_logo_was saves logo to $10010 which would overwrite the logo saved by store_logo.

Re: VTUI Library

Posted: Wed Dec 20, 2023 7:17 pm
by oodler
Thank you!

Re: VTUI Library

Posted: Sat Mar 02, 2024 8:19 am
by funkheld
Hello, with which acme was this asm compiled please?
I'm just having trouble with my ACME.

Thanks.
greeting

Re: VTUI Library

Posted: Sat Mar 02, 2024 2:27 pm
by mortarm
funkheld wrote: Sat Mar 02, 2024 8:19 am I'm just having trouble with my ACME.
There's creams and pads for that. ;)

Re: VTUI Library

Posted: Sat Mar 02, 2024 7:49 pm
by JimmyDansbo
I suggest you use the latest version of Acme from here:
https://sourceforge.net/projects/acme-crossass/

Re: VTUI Library

Posted: Wed Mar 06, 2024 9:43 am
by JimmyDansbo
I am happy to announce that I have released version 1.1 of the VTUI library.
It is only a few minor additions.
All images, downloads and links in top post are edited to correspond to version 1.1
For changes, see https://github.com/JimmyDansbo/VTUIlib/releases

As always, please let me know if you find any bugs or errors, or if you have questions or comments.

Re: VTUI Library

Posted: Wed Mar 06, 2024 8:33 pm
by JimmyDansbo
I am happy to announce that version 1.2 has been released.
Only return value of input_str has been changed
All images, downloads and links in top post are edited to correspond to version 1.1
For changes, see https://github.com/JimmyDansbo/VTUIlib/releases

As always, please let me know if you find any bugs or errors, or if you have questions or comments.

Re: VTUI Library

Posted: Mon Mar 18, 2024 7:11 am
by JimmyDansbo
I thought I would try and write the first part of the VTUI demo in BASIC since now we have TILE, TDATA & TATTR functions in ROM.
It is not quite as fast as VTUI, but it does work.
BUT ONLY IN LATEST ROM (NOT R46 OR OLDER)
10 DIM LD(7*7)
20 DIM LA(7*7)
30 DIM SD(7*7)
40 DIM SA(7*7)
45 CX=0:CY=0
50 FORY=0TO6:FORX=0TO6
60 LD((Y*7)+X)=TDATA(X,Y):LA((Y*7)+X)=TATTR(X,Y)
70 SD((Y*7)+X)=$20:SA((Y*7)+X)=$61
80 NEXT:NEXT
100 GET A$: IF A$="" THEN 100
110 IF ASC(A$)=29 THEN 1000
120 IF ASC(A$)=17 THEN 2000
130 IF ASC(A$)=157 THEN 3000
140 IF ASC(A$)=145 THEN 4000
145 IF ASC(A$)=27 THEN END
150 GOTO 100
999 REM GO RIGHT
1000 IFCX>(79-7)THEN100
1010 FOR Y=0TO6:FORX=0TO6
1020 TILE CX+X,CY+Y,SD((Y*7)+X),SA((Y*7)+X)
1030 NEXT:NEXT
1040 CX=CX+1
1050 FORY=0TO6:FORX=0TO6
1060 SD((Y*7)+X)=TDATA(CX+X,CY+Y):SA((Y*7)+X)=TATTR(CX+X,CY+Y)
1070 TILE CX+X,CY+Y,LD((Y*7)+X),LA((Y*7)+X)
1080 NEXT:NEXT
1090 GOTO 100
1999 REM GO DOWN
2000 IF CY>(59-7) THEN 100
2010 FOR Y=0TO6:FORX=0TO6
2020 TILE CX+X,CY+Y,SD((Y*7)+X),SA((Y*7)+X)
2030 NEXT:NEXT
2040 CY=CY+1
2050 FORY=0TO6:FORX=0TO6
2060 SD((Y*7)+X)=TDATA(CX+X,CY+Y):SA((Y*7)+X)=TATTR(CX+X,CY+Y)
2070 TILE CX+X,CY+Y,LD((Y*7)+X),LA((Y*7)+X)
2080 NEXT:NEXT
2090 GOTO 100
2999 REM GO LEFT
3000 IF CX=0 THEN 100
3010 FOR Y=0TO6:FORX=0TO6
3020 TILE CX+X,CY+Y,SD((Y*7)+X),SA((Y*7)+X)
3030 NEXT:NEXT
3040 CX=CX-1
3050 FORY=0TO6:FORX=0TO6
3060 SD((Y*7)+X)=TDATA(CX+X,CY+Y):SA((Y*7)+X)=TATTR(CX+X,CY+Y)
3070 TILE CX+X,CY+Y,LD((Y*7)+X),LA((Y*7)+X)
3080 NEXT:NEXT
3090 GOTO 100
3999 REM GO UP
4000 IF CY=0 THEN 100
4010 FOR Y=0TO6:FORX=0TO6
4020 TILE CX+X,CY+Y,SD((Y*7)+X),SA((Y*7)+X)
4030 NEXT:NEXT
4040 CY=CY-1
4050 FORY=0TO6:FORX=0TO6
4060 SD((Y*7)+X)=TDATA(CX+X,CY+Y):SA((Y*7)+X)=TATTR(CX+X,CY+Y)
4070 TILE CX+X,CY+Y,LD((Y*7)+X),LA((Y*7)+X)
4080 NEXT:NEXT
4090 GOTO 100
Try It Now!
To have it move the logo, do the following after the code has been pasted in:
* Reset the emulator (CTRL+R)
OLD
RUN