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Re: Bad Apple
Posted: Sun Aug 13, 2023 11:08 pm
by badmai
Bad Apple metal!
Had to reduce video resolution until I get some fast compression that works with SDCARD...
anyway, hope it works, let me know
LOAD"BAD.PRG",8
RUN
idk, if your using the CX16....you know how to do this
![ba.png](./download/file.php?id=1727&sid=1846a7a463db2bcefe27d3e50b4b38a6)
- ba.png (56.92 KiB) Viewed 8261 times
Try It Now! -Anyone know why this doesn't work!!!
Re: Bad Apple
Posted: Sun Aug 13, 2023 11:49 pm
by desertfish
You can't use an sdcard image in the web emulator. Just extract everything into the Zip file. Migth require a manifest.json as well
Re: Bad Apple
Posted: Thu Sep 21, 2023 5:05 pm
by mortarm
I had never heard of "Bad Apple" before, so I thought this was most impressive.
Re: Bad Apple
Posted: Tue Sep 26, 2023 11:18 pm
by Xiphod
Ran well here on R44 H/W - looks and sounds great! Well, the many-hands were a bit freaky
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks sharing!
Re: Bad Apple
Posted: Fri Oct 13, 2023 10:20 pm
by The 8-Bit Guy
Well, I just tried this and unfortunately, it doesn't work on composite mode. Hopefully the code can be updated so it doesn't mess with that register. But I hooked up a VGA monitor and saw that it worked.
Are there any other examples of this I could show in the next update video that have a bit more realistic look to it, since I can see that the software can clearly do that part way through, just for a few seconds.
Re: Bad Apple
Posted: Sun Oct 15, 2023 4:07 pm
by desertfish
The 8-Bit Guy wrote: ↑Fri Oct 13, 2023 10:20 pm
Well, I just tried this and unfortunately, it doesn't work on composite mode.
Which one did you try? The "Bad Apple metal!" one or the original one by me in the
start post? My original one should work on composite mode.
Re: Bad Apple
Posted: Sun Oct 15, 2023 8:39 pm
by badmai
desertfish wrote: ↑Sun Oct 15, 2023 4:07 pm
The 8-Bit Guy wrote: ↑Fri Oct 13, 2023 10:20 pm
Well, I just tried this and unfortunately, it doesn't work on composite mode.
Which one did you try? The "Bad Apple metal!" one or the original one by me in the
start post? My original one should work on composite mode.
I think he was talking about mine, sorry for the confusion, at the time I thought it was relevant since it was inspired by your original post and not worth a new thread.
@The 8-Bit Guy
I'll start a new thread with a video example, and maybe you can suggest something you can use.
Re: Bad Apple
Posted: Sun Oct 15, 2023 9:20 pm
by desertfish
@badmai could be! In any case, can you share the code or algorithm that you used to mix the animation + music? It should be really simple to add composite mode support to it as well
Re: Bad Apple
Posted: Sun Oct 15, 2023 10:40 pm
by badmai
desertfish wrote: ↑Sun Oct 15, 2023 9:20 pm
@badmai could be! In any case, can you share the code or algorithm that you used to mix the animation + music? It should be really simple to add composite mode support to it as well
lol, I don't remember what version I used for that one, was testing ideas using bitmap, sprites, and tiles to render video.
I'll include the code next time, it was a "spur of the moment" release that seemed to work
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Bad Apple
Posted: Sun Oct 22, 2023 3:26 am
by Xiphod
On the SD-card -- if no one minds -- I'll be referring to this demo as "BADMETAL" (in the folder at least), to distinguish it from the other BadApple demo. Can change that if it does bug anyone.