HANGMAN. 1.0 FINAL RELEASE

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ahenry3068
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HANGMAN SCREEN SHOTS

Post by ahenry3068 »

I'm going to post some Screen Shots of the Palette Editor here

SCREEN SHOTS PENDING
Last edited by ahenry3068 on Fri Mar 08, 2024 1:04 pm, edited 2 times in total.
voidstar
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Re: HANGMAN. RELEASE CANDIDATE

Post by voidstar »

LOL the startup audio "sound test" is great!

I like the F1 configuration, how it goes into the selections and come back to that same menu. And like the README PGUP/PGDN viewer (although, it goes to the screen edges -- might be cropped for Composite output folks?). One nit: the background/ending music audio volume might be a lot quieter than the sound effects? (or said another way: the sound effects volume might be a tad too elevated above the background audio?). I noticed I could barely hear the audio and turned up volume, but then the sound effects woke up the neighborhood :)

I noticed an interesting thing: the mouse cursor flickers sometimes during the LOSE scene. I just let it run for awhile (during LOSE scene), I guess it flickers during each step of the fade out. Eventually you're just left with the red eyes and the L - nice! Maybe it should fade out a bit faster, since that a neat spooky effect?

EDIT: One other nit - releases should include an autoboot.x16 :lol:

I love "waking up the sun" during a win :)


The left/right to change difficulty: I always forget about this, then have to ESC and exit back to menu and adjust it, and start again. That's fine - but I got to thinking: could there be another set of left/right arrows to adjust the "game mood"? i.e. to adjust the palette? Can that be done "on the fly" like that? That might be neat to make it easier to try out the different palettes (and change it based on your mood!).

Great stuff, thanks for sticking with it.
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ahenry3068
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HANGMAN. RELEASE HISTORY

Post by ahenry3068 »

Putting together a release History. This is at least most of the versions I've posted that are functional Games. I'm not going back to post from my WIP where at least my first many posts were just me working on the Drawing Code. Thats still in W.I.P. if anyone is interested.

HANGMAN_FIRSTWORKING.ZIP
(41.86 KiB) Downloaded 211 times
HANGMAN_preBETA2.zip
(42.6 KiB) Downloaded 224 times
HANGMAN_preBETA3.zip
(46.62 KiB) Downloaded 237 times
HANGMAN_PreBETA4.zip
(47.2 KiB) Downloaded 275 times
HANGMAN_BETA1.zip
(47.76 KiB) Downloaded 247 times

To be continued on Next Post
Last edited by ahenry3068 on Fri Mar 01, 2024 12:20 am, edited 2 times in total.
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ahenry3068
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HANGMAN RELEASE HISTORY

Post by ahenry3068 »

Release History... Continued.

BETA2 & BETA3 have R44 support which I dropped in later versions.

HANGMAN_BETA2.zip
(88.18 KiB) Downloaded 208 times
HANGMAN_BETA3.zip
(231.89 KiB) Downloaded 234 times
HANGMAN_BETA4.zip
(215.09 KiB) Downloaded 204 times
HANGMAN_BETA5.zip
(222 KiB) Downloaded 228 times
HANGMAN-PRERELEASE.0.1.zip
(3.48 MiB) Downloaded 245 times
To be continued...
Last edited by ahenry3068 on Fri Mar 01, 2024 1:54 am, edited 3 times in total.
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ahenry3068
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HANGMAN RELEASE HISTORY

Post by ahenry3068 »

Release History .... Continued.

HANGMAN-RC1.zip
(4.42 MiB) Downloaded 236 times
Release Candidate 2 with HUPDATE rolled in.
HANGRC2.zip
(4.92 MiB) Downloaded 243 times
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ahenry3068
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HANGMAN 1.01 release

Post by ahenry3068 »

HANGMAN 1.01 RELEASE

Posted HANGMAN 1.01 Final: https://cx16forum.com/forum/viewtopic.php?t=6887

Fix for Minor Cosmetic bug on ROM R47
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JimmyDansbo
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Re: HANGMAN. 1.0 FINAL RELEASE

Post by JimmyDansbo »

There seems to be a lot of extra stuff in your zip files.

Would it be possible to get a version that just includes the game and the needed assets?
Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
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ahenry3068
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Re: HANGMAN. 1.0 FINAL RELEASE

Post by ahenry3068 »

JimmyDansbo wrote: Sun Apr 14, 2024 6:11 am There seems to be a lot of extra stuff in your zip files.

Would it be possible to get a version that just includes the game and the needed assets?
Everything in the zip file (besides the Source Code) is a possible asset for the Game. It could be stripped down but I kind of threw in the Kitchen sink on purpose.

P.S. Upon looking at the Zip again. The "EGGS(Source)" Folder could be eliminated. Don't delete EGGS thats where the Game startup sounds reside. Every single file in the Main Folder is either a program or a Graphics Asset that is part of the package.
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