I spent some time the last few days converting Petscii Robots over to the X16. It's now more or less fully functional. Well, you can play the game from beginning to end, anyway.. But it still lacks sound, and it is using the default font, which I hope to change soon to the PET font, which will make it look nicer. It also lacks a lot of effects like screen-shake, EMP flash, etc. I'll be working to add those in over the next few days. Also, since the game is designed for 40x25 screen, there is some black area at the bottom.
That being said, once I get this version completed, I'll slowly begin the transition to a custom graphic version for the X16 as originally promised, which should fill the whole screen.
A little question.
Will you use 16 Colors or 256 Colors for Attack of the PETSCII Robots?
I'm not sure why, but this is just so awesome to me! Seeing a new "retro" game playing on a new "modern retro" computer, on the actual hardware prototype....
Fantastic!
This brings back that old sense of joy I used to get back in the 80's/90's when a new game or hardware was just on the horizon.
Thank you!
A classic geek & family man who enjoys all things retro! Computers, hardware, games, electronics, etc. Expert at nothing, professional hobbyist, and old-school blogger!
Actually, it looks like @The 8-Bit Guy is using black as a consistent background color for all the characters, so this could very easily be done in 256 color mode.
Don't forget that there is the YM3012 DAC as well.
I thought the YM3012 was just used to convert the digital audio bitstreams from the YM2151 into analog audio outputs. Like, the CPU wouldn't be able to address it.