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Petscii Robots port in the works

Posted: Sat Feb 06, 2021 4:17 am
by Cyber


10 hours ago, m00dawg said:




Awe now I wanna see what was said originally haha.



Well, I happened to have this recorded. I hope Perifractic wouldn't mind me reposting this:


21 hours ago, Perifractic said:




David has finished the port and here it is rubbing on the X16 prototype!



 


Petscii Robots port in the works

Posted: Sat Feb 06, 2021 1:36 pm
by OguzhanKuyubasi

Will be there an Option to select the PSG, FM or both?


Petscii Robots port in the works

Posted: Sat Feb 06, 2021 4:10 pm
by StinkerB06


2 hours ago, OguzhanKuyubasi said:




Will be there an Option to select the PSG, FM or both?



PSG, PCM, and FM can all be used at once.


Petscii Robots port in the works

Posted: Sat Feb 06, 2021 6:08 pm
by OguzhanKuyubasi


1 hour ago, StinkerB06 said:




PSG, PCM, and FM can all be used at once.



What i know that the FM Sound comes from the YM2151 and the PSG and PCM from the VERA Chip but we all know it.


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 9:07 am
by xanthrou


On 2/6/2021 at 8:08 PM, OguzhanKuyubasi said:




What i know that the FM Sound comes from the YM2151 and the PSG and PCM from the VERA Chip but we all know it.



Don't forget that there is the YM3012 DAC as well.


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 9:11 am
by OguzhanKuyubasi


1 minute ago, xanthrou said:




Don't forget that there is the YM3012 DAC as well.



Oh. I'm forgot to mention the YM3012 thanks for the reply.


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 5:08 pm
by OguzhanKuyubasi


On 1/31/2021 at 6:25 PM, The 8-Bit Guy said:





I spent some time the last few days converting Petscii Robots over to the X16. It's now more or less fully functional. Well, you can play the game from beginning to end, anyway.. But it still lacks sound, and it is using the default font, which I hope to change soon to the PET font, which will make it look nicer. It also lacks a lot of effects like screen-shake, EMP flash, etc. I'll be working to add those in over the next few days. Also, since the game is designed for 40x25 screen, there is some black area at the bottom.





That being said, once I get this version completed, I'll slowly begin the transition to a custom graphic version for the X16 as originally promised, which should fill the whole screen.




image.png.e23fe29af2a4428c37e45906672a3b5b.pngimage.png.aa177637562e6bcce2178f237450520c.png



A little question.

Will you use 16 Colors or 256 Colors for Attack of the PETSCII Robots?

For me it looks like 16 Colors.


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 5:36 pm
by Strider

I'm not sure why, but this is just so awesome to me! Seeing a new "retro" game playing on a new "modern retro" computer, on the actual hardware prototype....

Fantastic!

This brings back that old sense of joy I used to get back in the 80's/90's when a new game or hardware was just on the horizon.

Thank you!


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 5:43 pm
by SlithyMatt


34 minutes ago, OguzhanKuyubasi said:




For me it looks like 16 Colors.



Actually, it looks like @The 8-Bit Guy is using black as a consistent background color for all the characters, so this could very easily be done in 256 color mode.


Petscii Robots port in the works

Posted: Mon Feb 08, 2021 7:04 pm
by StinkerB06


9 hours ago, xanthrou said:




Don't forget that there is the YM3012 DAC as well.



I thought the YM3012 was just used to convert the digital audio bitstreams from the YM2151 into analog audio outputs. Like, the CPU wouldn't be able to address it.