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JUST A SCREENSHOT.
Posted: Wed Oct 25, 2023 9:25 am
by ahenry3068
Latest uploaded code is post above. Just a screen shot of what I worked on this morning before work.
Still have to do the actual Mouse Support and the "PushButton" affect before I upload more code.
- Screenshot from 2023-10-25 05-23-53.png (9.84 KiB) Viewed 195543 times
Acknowledgments. Just saying thank you to some people.
Posted: Wed Oct 25, 2023 10:41 pm
by ahenry3068
Acknowledgments.
- Screenshot from 2023-10-25 18-56-43.png (9.74 KiB) Viewed 195511 times
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Posted: Wed Oct 25, 2023 11:06 pm
by kelli217
Just one tiny little nitpick: contributors, not contributers.
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Posted: Wed Oct 25, 2023 11:24 pm
by ahenry3068
kelli217 wrote: ↑Wed Oct 25, 2023 11:06 pm
Just one tiny little nitpick: contributors, not contributers.
Tired, thats why I'm not coding right now
. Thank you, I'll get it fixed.
DONE
- Screenshot from 2023-10-25 19-28-34.png (9.78 KiB) Viewed 195504 times
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Posted: Thu Oct 26, 2023 1:44 am
by kelli217
Re: HANGMAN. Now Playable !!(Current is last post in this thread)
Posted: Thu Oct 26, 2023 5:09 pm
by mortarm
I saw that, but I've learned not to bother mentioning grammatical/spelling errors. There's too many and people tend to get testy when you bring it up.
HANGMAN, Pre BETA #3. Full Mouse support.
Posted: Thu Oct 26, 2023 5:19 pm
by ahenry3068
I finished 7 & 8 on my TODO list. Also added Credits screen at the end. To Play 1 player game you now can do it almost entirely with the Mouse. All the Menus work with just the Mouse. The game still wants a player name, But if you want just hit Enter and it Defaults to "Player 1"
Its not implemented yet but I plan on the use of ESC to be also substituted by pressing both MouseButtons or the Click wheel.
HERES THE NEWEST CODE
*** IF YOU PREVIOUSLY DOWNLOADED THIS AND THE DRAWING DEMO CRASHED THAT WAS MY DUMB FAULT, I HAD 2 VERSIONS OF A BINARY FILE AROUND ONE FOR LOAD & ONE FOR BLOAD. I PUT THE WRONG ONE IN THE ARCHIVE. MY APOLOGIES AND IT IS FIXED NOW ***
4th Playable version, Many improvements.
Posted: Fri Oct 27, 2023 4:49 am
by ahenry3068
Since last post. Completed Item #5 on TODO List.
Working on #6, but still missing some Mouse Events
Made progress on items #9 & Item 4(a)
This version is worth downloading..
*** IF YOU PREVIOUSLY DOWNLOADED THIS AND THE DRAWING DEMO CRASHED THAT WAS MY DUMB FAULT, I HAD 2 VERSIONS OF A BINARY FILE AROUND ONE FOR LOAD & ONE FOR BLOAD. I PUT THE WRONG ONE IN THE ARCHIVE. MY APOLOGIES AND IT IS FIXED NOW ***
HANGMAN. Now with full mouse support.
Posted: Fri Oct 27, 2023 12:36 pm
by ahenry3068
mortarm wrote: ↑Thu Oct 26, 2023 5:09 pm
I saw that, but I've learned not to bother mentioning grammatical/spelling errors. There's too many and people tend to get testy when you bring it up.
I tend to agree with you if your just passing messages back and forth in a forum. Its like a conversation. Sometimes my typing completely overruns my brain, sometimes I'll even type completely the wrong word.
This was a credit screen I'm including with my game so I'm very glad Kelli pointed it out to me so I could fix it.
(I hope this is just my post and not the whole thread??)
Posted: Fri Oct 27, 2023 1:35 pm
by voidstar
I've pondered about this - do things like "auto spell correction" (I mean in all the modern online tools, not on the X16) are those kinds of things "damaging" a historical aspect of our culture? That is - historically you could "read into" a persons mood based on consistency (or inconsistency) in their handwriting (obviously not 100% fool-proof). We've long lost that. But now down the road (centuries from now), the impression will be in looking back that we are "perfect typist" since everyone is invariably auto-corrected in the same way. And that "same way"-ness is partially what bugs me - the differences in our mistakes is information. We make more of them, generally, when we're exhausted, etc. Or the types of mistakes, how we misspell certain things, might also give insight to our cultural background (or educational background) - not trying to imply a positive or negative there, but just appreciating/affirming the differences we have, rather than some tool shoehorning us into a unform "corrected" mold.
When I ported over PK's original 1984 Wheel of Fortune, he had various spelling mistakes in his comments and in his help description - and I thought that fascinating to see; at that time he was probably young 20's and one interpretation there is "correcting those mistakes wasn't a high priority to him", as he was probably banging that code out a night before some job interview
If it was all auto-corrected, I'd have a different impression that he was a perfectionist, etc.
Sorry for the offtopic/tangent there - just something I ponder as I use these tools daily to correct tons of mistakes, and then how these "mistakes" stand out when using tools that didn't have the luxury of those background processes. Those corrections may erase my mood or other aspects of "how my day was going at that moment." That's just how the modern digital age is (we see it movies and songs- everything is depicted "digitally enhanced" or "perfect").
Looking forward to checkout the new build here when I get back to where the hardware is later today!