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Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Fri Oct 27, 2023 6:02 pm
by kelli217
My thought is that I don’t care about most stuff; I’m compulsive about it for my OWN part, won a local spelling bee back in my youth, but in other people’s communication I just want clarity and only care about misspellings when they cause ambiguity.

On the other hand, in a game where the objective is to spell things, you don’t want to leave the impression that some of the puzzles might contain misspellings; that’s just frustrating to the user. And so you’re going to want to be careful about it in the user interface. Comments in the source code can be in one of the many international pidgin dialects of English for all I care but the user-facing stuff needs to be correct.

WORD UPDATE

Posted: Sat Oct 28, 2023 7:45 am
by ahenry3068
No code right now. But copy this file over HWORDS3.DAT in the WORDS folder under HANGMAN.
HWORDS3.zip
(720 Bytes) Downloaded 1075 times
I have this up to 30 words now. Previously much less. Should cut down on some of the duplicate words in the game.

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 4:48 pm
by voidstar
ahenry3068:

- maybe a reminder after the intro music, you need to tap a key to continue?

- I picked the Drawing Demo and it started drawing, but crashed to the monitor around after drawing the grass


The clicks during typing your name and such is neat:) I recall that effect in one of your other demos.

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 5:29 pm
by ahenry3068
I didn't crash to the monitor, the drawing demo was working for me. I'll check on hardware when I get home. I did have a really odd intermittent bug where the sun was being drawn incorrectly. Did anything draw at all before it crashed ?

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 5:30 pm
by ahenry3068
Make sure you BVSAVE700.BIN there. Thats probably whats causing the crash. Thats the assembly routine that does the screen save.

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 5:37 pm
by ahenry3068
Just verified that the proper BVSAVE700.BIN is in the folder. I don't think I've tested that feature on hardware yet.


*** LEAVING THIS FOR HISTORY'S SAKE, I CHECKED BUT.... I WAS WRONG ***

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 8:03 pm
by voidstar
Try the R45 emulator. Happened to me on both R45 emu and R45 on h/w. (can't imagine what would be different related to this between R44/R45)

Confirmed all files in same folder. Do have everything in a sub folder (i.e. @CD:/HANGMAN), not all in the root (noted in case any assumption about loading from root instead of CWD?)

After the crash, confirmed HANGDB.DAT is 0KB (instead of 75KB or so as in the original zip)

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 8:25 pm
by ahenry3068
I'm going to confirm I've got the correct BVSAVE700.BIN file again.

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 8:30 pm
by ahenry3068
Ok I downloaded my own archive and took out the BVSAVE700.BIN and diff'd it with the one I know works here.
seems to be identical.



*** THIS IS WHERE I DID A COMPLETE, JUST COMPLETE Geek,Nerd, Full of Myself. F... U.. (p). ***


I did do the download and I did copy a file over from my R45/BASIC folder. But I was actually comparing the wrong one to the wrong one !!!!!!!!!!!!!!!!!.

Re: HANGMAN. Now Playable !!(Current is last post in this thread)

Posted: Sat Oct 28, 2023 8:31 pm
by ahenry3068
I'm going to update my hardware now and try again.




The one good thing that came out of my stupid mistake... I was finally sufficiently motivated to update my Hardware. :) :)