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New game uploaded: Rally Speedway

Posted: Mon Oct 26, 2020 10:30 am
by Johan Kårlin
To all who happen to test the game, welcome with your opinions. Should the speed alternatives be slower or maybe faster? Anything else?

I am thinking of making the curves narrower, not to make it harder but I have noticed that you don’t benefit from the extra “skidding space”. It would also reduce the number of building blocks (128x128 pixels) needed to build the tracks.

New game uploaded: Rally Speedway

Posted: Tue Oct 27, 2020 2:11 pm
by desertfish

wow this looks impressive, have skidded around a bit in the in browser version but was struggling with the controls there.  Scrolling is awesomely done and the rotating race car looks cool as well with detailed rotation going on!


New game uploaded: Rally Speedway

Posted: Tue Oct 27, 2020 7:34 pm
by Johan Kårlin

Thanks for you encouraging words! I think it's harder to play with keyboard than a game controller. There are 17 car sprites but they were easily done by just rotating one horizontal drawn sprite in paint.net... The scrolling on the other hand is advanced. I use a 32x32 tilemap that I constantly change to create tracks that are 256x256 tiles : ).


New game uploaded: Rally Speedway

Posted: Fri Nov 06, 2020 7:04 pm
by Johan Kårlin

I am working on the very last things before releasing version 1.0. I wonder if there is some native English speaker that can spare a few minutes to check the language? [emoji846] It’s not much to check, a start screen, a menu with a leaderboard and a board presenting the result when a race is over. (I have noticed that the game can go directly to the menu when started with the web emulator, but there is a screen dump showing the start screen.)


New game uploaded: Rally Speedway

Posted: Fri Nov 06, 2020 7:51 pm
by Ender

Native English speaker here.  It looks OK to me, English-wise ?  The only comment I have is I've run in to a bug a couple times where I crash at the finish line, like it's treating it as if it were an obstacle.


New game uploaded: Rally Speedway

Posted: Sat Nov 07, 2020 6:23 am
by Johan Kårlin
Thanks for having a look at the language and for telling me about the bug! Each tile belongs to a category - road, terrain, obstacle or finish line. I have probably categorized one of the finish line tiles wrong...

New game uploaded: Rally Speedway

Posted: Mon Sep 05, 2022 8:43 pm
by Johan Kårlin

Version 1.1 is released. Now there are other cars on the roads. Avoid them or you will lose valuable time! Music is also added with the help of ZSound. Thanks to @ZeroByte for this excellent tool!

As everyone can see the graphics are crappy (and the music is stolen from VGM Rips ...). If you are talented in making pixel art or music, maybe you are interested in helping me? I hope to make this a really good and polished game by the time the X16 is released : ).


New game uploaded: Rally Speedway

Posted: Mon Sep 05, 2022 11:24 pm
by Edmond D

Has it been updated for the latest emulator? If  so the "Try it now button" needs to be disabled until the online emulator matches the build it was developed on.  


New game uploaded: Rally Speedway

Posted: Tue Sep 06, 2022 2:38 am
by ZeroByte

Thanks for the mention, @Johan Kårlin!


New game uploaded: Rally Speedway

Posted: Tue Sep 06, 2022 6:27 am
by Johan Kårlin


On 9/6/2022 at 1:24 AM, Edmond D said:




Has it been updated for the latest emulator? If  so the "Try it now button" needs to be disabled until the online emulator matches the build it was developed on.  



It is indeed for r41. Good point, I have disabled the button.