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Re: Uzebox - open source 8 bit console

Posted: Tue Aug 15, 2023 1:08 am
by BruceRMcF
danboid wrote: Wed Aug 02, 2023 11:44 pm I suppose my point was that to write this on the 2600 or the NES or whatever you woud've had to write it entirely in assembler or machine code yet here we have a similar spec (to the NES) machine that is open source and it lets you write it all in C which I think is much easier, not knowing assembly. ...
Well, horses for courses. For me, having to program in C is a checkmark in the "con" column, but for some it may be a checkmark in the "pro" column.

Re: Uzebox - open source 8 bit console

Posted: Thu Aug 24, 2023 5:50 am
by cunningfellow
CF here. The guy the did the Tempest2000 demake to the uzebox. I was just googling something about T2K and found this thread.

One thing I would like to point out is that you don't HAVE to write uzebox stuff in C.

T2K was only possible because there is a hell of a lot of ASM optimized stuff in it.

The boring stuff I still wrote in C though.

Code: Select all

lives--;
Is still a whole lot easier than

Code: Select all

LDS Rxx
DEC Rxx
STS Rxx
But you are free to do as much as you like in ASM

Re: Uzebox - open source 8 bit console

Posted: Thu Oct 19, 2023 11:39 am
by danboid
Uzebox component kits are now available from Digikey. See this forum topic for details:

https://uzebox.org/forums/viewtopic.php?p=35517

Building a Uzebox is one of the most fun and satisfying things I've ever done, its well worth the time and effort.

In other exciting Uzebox news you can now load Uzebox roms via wifi using netloader:

https://github.com/ry755/netloader

Re: Uzebox - open source 8 bit console

Posted: Sat Oct 21, 2023 8:02 am
by danboid
Has anyone ordered the Uzebox kit yet? There was at least a couple of people on here who said they'd build a Uzebox if there was a kit available.

I'm going to build one with a nicely printed case, stick it on ebay and see how much people are willing to pay for one soon.

Re: Uzebox - open source 8 bit console

Posted: Tue Oct 31, 2023 12:02 pm
by danboid
I'm more than happy to build and send a Uzebox including a full, 3D printed case like this one I made yesterday to anyone who ports Barbarian or IK+ to the Uzebox. The experienced Uzebox devs reckon both should be doable.

https://uzebox.org/forums/viewtopic.php?t=11187

https://uzebox.org/forums/viewtopic.php?t=11343

Dans-new-Uzebox-case.jpg
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Re: Uzebox - open source 8 bit console

Posted: Thu Feb 01, 2024 10:14 am
by danboid
There is now an easier to build version of the Uzebox called the Uzebox Omega.

I have uploaded a short video of me using Linux and vim via telnet on a Uzebox Omega using Uzenet wifi and a PS/2 keyboard adapter:

https://www.youtube.com/watch?v=ywfHZAgZv9U

Re: Uzebox - open source 8 bit console

Posted: Thu Apr 25, 2024 6:08 pm
by danboid
I have put my most recent Uzebox Omega build up for auction on ebay:

Included in this bid:

* A fully assembled and tested Uzebox Omega v1.1 console with 3D printed silk silver copper case.
* A Uzebox compatible Adafruit SNES / Uzebox controller.
* A "universal" power supply adapter.
* A 16 GB Uzebox compatible SD card (the Uzebox can only use the first 2 GB)
* An unshielded Mega Drive 2 SCART cable.

Uzebox-Omega-and-accessories.jpg
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https://www.ebay.co.uk/itm/335365807709

Re: Uzebox - open source 8 bit console

Posted: Thu May 23, 2024 10:48 am
by danboid
Revision 1.4 of the Uzebox Omega gerber files and schematics were uploaded to github on Tuesday 21st May.

https://github.com/Bluescreen2001/uzebo ... ox%20Omega

Uzebox Omega revision history

v1.4 Changed the power adapter footprint to use slots and improved the RCA jack footprints.

v1.3 Added support for using a micro SD socket.

v1.2 made the following changes:

Uses Farnell slotted pins style RCA jack for the audio and composite video sockets.
Uses the switch inside the RCA sockets to disconnect audio and CVBS from MiniDIN if an RCA plug is plugged in.
Added inscriptions to the bottom silkscreen for the sockets.
Increases the diameter of the small mini din socket footprint holes to 1.1 mm.

v1.1 Removed the need to use a jumper to configure the video output and introduced the Omega branded silkscreen. v1.1 and later versions of the Omega use CSYNC cables by default.

https://uzebox.org/wiki/Omega#Revision_history

Re: Uzebox - open source 8 bit console

Posted: Sun Jun 09, 2024 5:51 am
by danboid
I built and tested a Uzebox Omega v1.4 board yesterday. It's looking good.

The Uzebox has recently gained C64 BASIC and an Apple II emulator.

Uzebox-Omega-v1.4.jpg
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Re: Uzebox - open source 8 bit console

Posted: Fri Jun 14, 2024 10:28 am
by danboid
I forgot these links in my previous post:

Uzebox C64 BASIC emulator:

https://uzebox.org/forums/viewtopic.php?p=37744#p37744

Uzebox Apple II emulator:

https://uzebox.org/forums/viewtopic.php?t=11538

Both are pretty alpha and currently lack the ability to load or save programs but I found it very cool to run emulators on a DIY console that shouldn't really be able to do any of this.

This is the case I printed for my new Omega build:

Golden-Uzebox-Omega.jpg
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