Page 5 of 5
Current state of the audio options?
Posted: Fri Jan 29, 2021 1:39 pm
by xanthrou
1 hour ago, BruceMcF said:
Then you were undercounting, there are YM2151, DAC, VERA PCM & VERA PSG left.
I apologize for misunderstandings. Though is it possible to use VERA PCM and YM3012 simutaniously?
Current state of the audio options?
Posted: Fri Jan 29, 2021 2:29 pm
by AndyMt
49 minutes ago, xanthrou said:
Though is it possible to use VERA PCM and YM3012 simutaniously?
Yes, you can use YM2151 and the VERA PSG+PCM at the same time.
Current state of the audio options?
Posted: Sat Jan 30, 2021 7:43 am
by xanthrou
17 hours ago, AndyMt said:
Yes, you can use YM2151 and the VERA PSG+PCM at the same time.
YM2151 + YM3012 DAC + VERA PSG + VERA PCM = sounds like a 16-bit arcade machine.
Current state of the audio options?
Posted: Fri Aug 06, 2021 9:33 am
by BitBlit
On 9/12/2020 at 1:23 PM, Fnord42 said:
TBH I am still a bit disappointed about the X16's sound capabilities, mostly because I had hoped it would be able to play MOD files, which does not seem to be possible with the current hardware. (Despite having four(?) different chips with overlapping capabilities, which also feels a bit weird to me.)
I assume that it is much too late to change the general design of the X16's sound architecture (and, more importantly, that the core team probably had good reasons to go for the chips they chose, that I am not aware of).
But I have been thinking if it might be feasible to build a sound card for the X16 instead. I haven't investigated the topic thoroughly yet, but the fact that there are complete MOD players consisting of not much more than an ATMega32 and a TDA1543, makes it seem quite doable. To clarify, I don't want something that just plays a MOD that you throw at it, but rather the necessary hardware that would enable the X16 to play MOD files (for example as background music in a game) - you should be able to upload samples/instruments and then play them at different frequencies, much like the Amiga's Paula chip did, If I understood it correctly.
What do you guys think? Is this a good idea or a bad one, and why?
Hi,
I recently added a mod player
It's in a very early stage and there are many features missing but it shows that the CX16 is capable of playing mod files.
I'm still working on it...
Current state of the audio options?
Posted: Fri Aug 06, 2021 10:26 am
by Fnord42
51 minutes ago, BitBlit said:
Hi,
I recently added a mod player
It's in a very early stage and there are many features missing but it shows that the CX16 is capable of playing mod files.
I'm still working on it...
That's awesome, thank you!
Current state of the audio options?
Posted: Fri Aug 06, 2021 1:04 pm
by Johan Kårlin
I just found this thread when thinking about the exact question that started it almost a year ago. The FAQ still says that the YM2151 may not make it to the final product, but it is still there on he latest revision of the motherboard. I understand this as it is very unlikely that it will be removed. Or am I jumping to conclusions?
Current state of the audio options?
Posted: Fri Aug 06, 2021 4:17 pm
by ZeroByte
3 hours ago, Johan Kårlin said:
I just found this thread when thinking about the exact question that started it almost a year ago. The FAQ still says that the YM2151 may not make it to the final product, but it is still there on he latest revision of the motherboard. I understand this as it is very unlikely that it will be removed. Or am I jumping to conclusions?
It would take something crazy-unexpected to remove the YM at this point. Kevin's a big fan of having the FM chip in the system as it rounds out the audio capabilities of the X16 quite nicely. (About the only type of sound chip not in-system is one of those old-school "wavetable" style PSG chips like what was in Pac Man.)
Current state of the audio options?
Posted: Fri Aug 06, 2021 7:59 pm
by Fnord42
I guess I'll have to retract my earlier criticism about the X16's audio capabilities.
This sounds actually quite a lot better than I would have expected.
Thank you!