Re: Warlock's Dungeon - 1.1 Official Release - A Gauntlet-like
Posted: Sun May 26, 2024 4:21 pm
I just tried the game again. I love the way you have the composite mode screen to allow you to adjust. I wish every game (including my own) did that. By the way, it also works in RGB mode, as I've just tested.
I love how polished this game is! I will definitely be showing it off in the next update video!
But I do have a couple of bugs to report. First of all, after the game is over, it takes you back to the composite screen. I sort of feel like that should only happen once at the beginning of the game.
The second issue is, if you are in one of the bordered screen modes like 9 or 11, it doesn't setup the screen correctly. There are a couple of easy fixes for that. One workaround is to modify the autoboot.x16 to include something like SCREEN 3 in there . Alternatively, you could implement that into the game itself with something like this:
LDA #$03 CLC JSR $FF5F
I love how polished this game is! I will definitely be showing it off in the next update video!
But I do have a couple of bugs to report. First of all, after the game is over, it takes you back to the composite screen. I sort of feel like that should only happen once at the beginning of the game.
The second issue is, if you are in one of the bordered screen modes like 9 or 11, it doesn't setup the screen correctly. There are a couple of easy fixes for that. One workaround is to modify the autoboot.x16 to include something like SCREEN 3 in there . Alternatively, you could implement that into the game itself with something like this:
LDA #$03 CLC JSR $FF5F